VEX AIR Drone Competition Pick & Drop - Game Manual ![]() |
Section 1 - IntroductionWhat a VEX AIR Drone Competition Looks LikeSection titled “What a VEX AIR Drone Competition Looks Like”At a VEX AIR Drone Competition event, called a Tournament, Teams of Students fly Drones to score points. An Event Partner runs the event, and a Head Referee enforces the rules. Most events follow this order:
Figure I-1: An angled view of the Pick & Drop Field set up for the start of a Match. A Drone sits on each Field Platform outside the two corners on the Flight Station side, and the blue and red lines mark the Flight Stations. A Teamwork Match, start to finishSection titled “A Teamwork Match, start to finish”
About the Game ManualSection titled “About the Game Manual”This manual is the official rulebook for the VEX AIR Drone Competition and this season’s game, Pick & Drop. Everyone at an event follows it: Teams, coaches, referees, Event Partners, and volunteers. It is not a strategy guide, a flying tutorial, or a replacement for referee or Event Partner training. How to Read the Game ManualSection titled “How to Read the Game Manual”The rules work together, so read the whole manual, not just one section. Each rule has a code that tells you its group:
Capitalized words like Drone, Match, and Prop Lock have special meanings, listed in the Glossary (Appendix B). If a word isn’t in the Glossary, use its normal dictionary meaning. Some rules have Violation Notes that explain how the rule is enforced, such as when a Violation becomes Major. In the online manual, Violation Notes appear as a dropdown below each rule; select it to open the notes. If a rule has no Violation Notes, the standard penalties apply (see Violation, Disablement, and Disqualification in the Glossary, Appendix B). Some places in the manual also have orange-bordered boxes. They explain a rule or definition in a different way, where the Game Design Committee thought that would help. These boxes support the rules and definitions; they don’t replace them. If two sources of rules seem to disagree, see Hierarchy of Information in the Prefix at the front of this manual. Game Manual Updates and The Q&A System are there too. Game Design Philosophy - A Letter from the GDCSection titled “Game Design Philosophy - A Letter from the GDC”This is the first season of VEX AIR Drone Competition events, and we’re excited. We’ll be paying close attention all year, and what we learn from Teams, Event Partners, and referees will shape the seasons that follow. Pick & Drop was partly released last year. The early Teams told us the flying was fun, but they wanted more strategy and more variety from one Match to the next. So this season, Pick & Drop uses six Scoring Systems, with a different one for each Round. The Field, the Scoring Objects, and what counts as Scored stay the same; only the point values change. A Goal worth chasing in one Round might be worth skipping in the next. Teams that read the Scoring System and adjust will find chances that Teams flying the same plan every Match will miss. VEX AIR is also our first competition played entirely in three dimensions. We can’t wait to watch Students grow in airmanship, adaptability, spatial awareness, and the discipline to fly a plan under pressure. Good luck, and have a safe flight! The VEX AIR Drone Competition Game Design Committee |

