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Compare "Prefix": v1.0 → v2.1

Added: Version 2.1 (New)

Version 2.1 - October 8, 2026

  • Updated Appendix E to provide clarity
  • Minor typo / formatting fixes

Version 2.0 - September 3, 2026

  • Revised <SC3b> and Figure SC3-1 to reflect changes in Floor Goal boundaries
  • Updated SG5 and SG6 for clarity
  • Updated SG7 to reflect changes in Load Zone boundaries
  • Updated GG12 to provide clarity
  • Revised R7 to recommend (not require) power button accessibility
  • Removed “lubricating” as an example of an illegal modification from R17
  • Updated the definitions of Floor Goal, Load Zone and their respective figures to reflect updated boundaries
  • Updated the definitions of Plowing and Possession to clarify intent
  • Minor typo / formatting fixes

Version 1.1 - August 6, 2026

  • Updated Figures SG-1 and R3-1 to better indicate which Robot should be in which starting position
  • Updated SC3 for clarity
  • Revised <SG1b> for clarity
  • Updated the blue-border box of SG6 to provide clarity
  • Revised <SG7b> to provide clarity
  • Revised GG11 to allow Drivers to serve as Loaders under certain conditions during a Match
  • Revised the wording of rules G1, G2; and G4 for simplicity
  • Deleted rule <G5> (the pre-existing rule <G6> is now <G5>)
  • Updated the defininition of Drive Team Member to match GG11
  • Updated the defininition of Student for simplicity
  • Moved Violation Notes from Appendix D to their corresponding rules
  • Minor typo / formatting fixes

Version 1.0 - July 2, 2026

  • Updated SC4 for clarity. Bean Bags scored on multiple levels now receive points for the higher level
  • Revised SC5 for clarity
  • Revised SG2 to clarify that the rule only applies during the Match
  • Added a bullet to SG4 to clarify that a Bean Bag that ends up inside the Pyramid Goal is considered “out of the Field”
  • Revised bullets B and F of SG7 for clarity
  • Added bullet points to T6 allowing 0x2 or 0x3 pins to mark Bean Bag locations, and repairing of damaged Bean Bags and Pyramid Goal plastic sheets as permissible Field modifications
  • Revised the definitions of Pyramid Goal, and L1, L2, L3 & L4 Goal for clarity
  • Minor typo / formatting fixes

Version 0.2 - June 4, 2026

  • Updated Figure SG-1 to correctly show the approximate Robot starting position
  • Updated SG6 and its blue box to provide clarity regarding Plowing
  • Updated Figure RSC3-1 to include a Robot in the correct starting position
  • Updated the Robot Summary in section 4 to provide clarity
  • Revised the definition of Plowing to include another Scoring Object
  • Minor typo / formatting fixes

Version 0.1 - April 30, 2026

  • Initial Release
Scoring Rules
SC1 All scoring statuses are evaluated after the Match ends
SC2 All scoring statuses are evaluated visually by a Head Referee
SC3 Scored Bean Bag in a Floor Goal criteria
<SC4> Scored Bean Bag in a L1, L2, or L3 Goal criteria
SC5 Scored Bean Bag on a L4 Goal criteria
Specific Game Rules
SG1 Starting a Match
SG2 Horizontal expansion is limited
SG3 Vertical expansion is unlimited
SG4 Keep Scoring Objects in the Field
SG5 Each Robot gets one yellow Bean Bag as a Preload

Removed: Version 1.0 (Old)

Specific Game Rules
SG6 Possession is limited to one (1) Bean Bag

Added: Version 2.1 (New)

Specific Game Rules
SG6 Possession / Plowing is limited to a maximum of one (1) Bean Bag
SG7 Using the Load Zone
Safety Rules
S1 Stay safe, don’t damage the Field
S2 Students must be accompanied by an Adult
S3 Each Student Team member must have a completed participant release form on file
General Rules

Removed: Version 1.0 (Old)

General Rules
G1 Treat everyone with respect
<G2> VEX IQ is a Student-centered program

Added: Version 2.1 (New)

General Rules
G1 Participants must follow the Code of Conduct
<G2> Participants must follow the Student Centered Policy
G3 Use common sense

Removed: Version 1.0 (Old)

General Rules
G4 All work must represent the skill level of the Students on the Team
G5 Each Student can only belong to one Team
G6 There is a difference between accidentally and willfully violating a Robot rule

Added: Version 2.1 (New)

General Rules
G4 Students must meet the Student Eligibility Policy requirements
G5 There is a difference between accidentally and willfully violating a Robot rule
General Game Rules
GG1 Drivers drive your Robot, and stay in the Driver Station
GG2 A Team’s Robot should attend every Match
GG3 Robots on the Field must be ready to play
GG4 Hands out of the Field
GG5 Match Replays are allowed, but rare
GG6 Disqualifications
GG7 Time-outs
GG8 Keep your Robot together
GG9 Don’t damage the Field
GG10 Handling the Robot mid-Match is allowed under certain circumstances
GG11 A Team’s two Drivers switch controllers midway through the Match
GG12 Don’t start before the timer, and stop moving at the end of the Match
GG13 Ending a Match early
GG14 Drive Team Members are permitted to appeal the Head Referee’s ruling
Robot Skills Challenge Rules
RSC1 Standard rules apply in most cases
RSC2 Scoring Robot Skills Matches
RSC3 Robot and Field setup for Robot Skills Matches
RSC4 Loading and Driver differences
RSC5 Handling Robots during an Autonomous Coding Skills Match
RSC6 Starting an Autonomous Coding Skills Match
RSC7 Autonomous means “no humans”
RSC8 Skills Stop Time
Robot Rules
R1 One Robot per Team
R2 Robots must pass inspection
R3 Robots must fit within an 11” x 20” x 15” (279.4mm x 508mm x 381.0mm) volume
R4 License Plates
R5 Let it go after the Match is over
R6 Robots have one Brain
R7 Keep the power button accessible
R8 Firmware
R9 Motors
R10 Batteries
R11 One controller per Robot
R12 Robots are built from the VEX IQ product line
R13 Prohibited items
R14 Legal Non-VEX IQ components
R15 Decorations are allowed
R16 Pneumatics
R17 Modifications of parts
Tournament Rules
T1 Head Referees have ultimate and final authority on all gameplay and Robot ruling decisions
T2 Head Referees must be qualified
T3 The Drive Team Members are permitted to immediately appeal the Head Referee’s ruling
T4 The Event Partner has ultimate authority regarding all non-gameplay decisions
T5 Be prepared for minor Field variance
T6 Fields and Field Elements may be repaired at the Event Partner’s discretion
T7 Fields at an event must be consistent with each other
T8 Qualification Matches will occur according to the official Match Schedule
T9 Each Team will be scheduled Qualification Matches as follows
T10 Teams are ranked by their average Qualification Match scores
T11 Qualification Match tiebreakers
T12 How Alliances are formed for Teamwork Matches
T13 Teams playing in Finals Matches.
T14 Finals Match Schedule
T15 Skills Match Schedule
T16 No requirement that Skills Fields have the same modifications as the Teamwork Fields
T17 Skills Rankings at events
T18 Skills Rankings globally
T19 Robot Skills at League Events

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