Compare "Prefix": v1.1 → v2.1
Changelog
Section titled “Changelog”Added: Version 2.1 (New)
Version 2.1 - October 8, 2026
- Updated Appendix E to provide clarity
- Minor typo / formatting fixes
Version 2.0 - September 3, 2026
- Revised <SC3b> and Figure SC3-1 to reflect changes in Floor Goal boundaries
- Updated SG5 and SG6 for clarity
- Updated SG7 to reflect changes in Load Zone boundaries
- Updated GG12 to provide clarity
- Revised R7 to recommend (not require) power button accessibility
- Removed “lubricating” as an example of an illegal modification from R17
- Updated the definitions of Floor Goal, Load Zone and their respective figures to reflect updated boundaries
- Updated the definitions of Plowing and Possession to clarify intent
- Minor typo / formatting fixes
Version 1.1 - August 6, 2026
- Updated Figures SG-1 and R3-1 to better indicate which Robot should be in which starting position
- Updated SC3 for clarity
- Revised <SG1b> for clarity
- Updated the blue-border box of SG6 to provide clarity
- Revised <SG7b> to provide clarity
- Revised GG11 to allow Drivers to serve as Loaders under certain conditions during a Match
- Revised the wording of rules G1, G2; and G4 for simplicity
- Deleted rule <G5> (the pre-existing rule <G6> is now <G5>)
- Updated the defininition of Drive Team Member to match GG11
- Updated the defininition of Student for simplicity
- Moved Violation Notes from Appendix D to their corresponding rules
- Minor typo / formatting fixes
Version 1.0 - July 2, 2026
- Updated SC4 for clarity. Bean Bags scored on multiple levels now receive points for the higher level
- Revised SC5 for clarity
- Revised SG2 to clarify that the rule only applies during the Match
- Added a bullet to SG4 to clarify that a Bean Bag that ends up inside the Pyramid Goal is considered “out of the Field”
- Revised bullets B and F of SG7 for clarity
- Added bullet points to T6 allowing 0x2 or 0x3 pins to mark Bean Bag locations, and repairing of damaged Bean Bags and Pyramid Goal plastic sheets as permissible Field modifications
- Revised the definitions of Pyramid Goal, and L1, L2, L3 & L4 Goal for clarity
- Minor typo / formatting fixes
Version 0.2 - June 4, 2026
- Updated Figure SG-1 to correctly show the approximate Robot starting position
- Updated SG6 and its blue box to provide clarity regarding Plowing
- Updated Figure RSC3-1 to include a Robot in the correct starting position
- Updated the Robot Summary in section 4 to provide clarity
- Revised the definition of Plowing to include another Scoring Object
- Minor typo / formatting fixes
Version 0.1 - April 30, 2026
- Initial Release
Quick Reference Guide
Section titled “Quick Reference Guide”| Scoring Rules | |
|---|---|
| SC1 | All scoring statuses are evaluated after the Match ends |
| SC2 | All scoring statuses are evaluated visually by a Head Referee |
| SC3 | Scored Bean Bag in a Floor Goal criteria |
| <SC4> | Scored Bean Bag in a L1, L2, or L3 Goal criteria |
| SC5 | Scored Bean Bag on a L4 Goal criteria |
| Specific Game Rules | |
|---|---|
| SG1 | Starting a Match |
| SG2 | Horizontal expansion is limited |
| SG3 | Vertical expansion is unlimited |
| SG4 | Keep Scoring Objects in the Field |
| SG5 | Each Robot gets one yellow Bean Bag as a Preload |
Removed: Version 1.1 (Old)
| Specific Game Rules | |
|---|---|
| SG6 | Possession is limited to one (1) Bean Bag |
Added: Version 2.1 (New)
| Specific Game Rules | |
|---|---|
| SG6 | Possession / Plowing is limited to a maximum of one (1) Bean Bag |
| Safety Rules | |
|---|---|
| S1 | Stay safe, don’t damage the Field |
| S2 | Students must be accompanied by an Adult |
| S3 | Each Student Team member must have a completed participant release form on file |
| General Rules | |
|---|---|
| G1 | Participants must follow the Code of Conduct |
| <G2> | Participants must follow the Student Centered Policy |
| G3 | Use common sense |
| G4 | Students must meet the Student Eligibility Policy requirements |
| G5 | There is a difference between accidentally and willfully violating a Robot rule |
| General Game Rules | |
|---|---|
| GG1 | Drivers drive your Robot, and stay in the Driver Station |
| GG2 | A Team’s Robot should attend every Match |
| GG3 | Robots on the Field must be ready to play |
| GG4 | Hands out of the Field |
| GG5 | Match Replays are allowed, but rare |
| GG6 | Disqualifications |
| GG7 | Time-outs |
| GG8 | Keep your Robot together |
| GG9 | Don’t damage the Field |
| GG10 | Handling the Robot mid-Match is allowed under certain circumstances |
| GG11 | A Team’s two Drivers switch controllers midway through the Match |
| GG12 | Don’t start before the timer, and stop moving at the end of the Match |
| GG13 | Ending a Match early |
| GG14 | Drive Team Members are permitted to appeal the Head Referee’s ruling |
| Robot Skills Challenge Rules | |
|---|---|
| RSC1 | Standard rules apply in most cases |
| RSC2 | Scoring Robot Skills Matches |
| RSC3 | Robot and Field setup for Robot Skills Matches |
| RSC4 | Loading and Driver differences |
| RSC5 | Handling Robots during an Autonomous Coding Skills Match |
| RSC6 | Starting an Autonomous Coding Skills Match |
| RSC7 | Autonomous means “no humans” |
| RSC8 | Skills Stop Time |
| Robot Rules | |
|---|---|
| R1 | One Robot per Team |
| R2 | Robots must pass inspection |
| R3 | Robots must fit within an 11” x 20” x 15” (279.4mm x 508mm x 381.0mm) volume |
| R4 | License Plates |
| R5 | Let it go after the Match is over |
| R6 | Robots have one Brain |
| R7 | Keep the power button accessible |
| R8 | Firmware |
| R9 | Motors |
| R10 | Batteries |
| R11 | One controller per Robot |
| R12 | Robots are built from the VEX IQ product line |
| R13 | Prohibited items |
| R14 | Legal Non-VEX IQ components |
| R15 | Decorations are allowed |
| R16 | Pneumatics |
| R17 | Modifications of parts |
| Tournament Rules | |
|---|---|
| T1 | Head Referees have ultimate and final authority on all gameplay and Robot ruling decisions |
| T2 | Head Referees must be qualified |
| T3 | The Drive Team Members are permitted to immediately appeal the Head Referee’s ruling |
| T4 | The Event Partner has ultimate authority regarding all non-gameplay decisions |
| T5 | Be prepared for minor Field variance |
| T6 | Fields and Field Elements may be repaired at the Event Partner’s discretion |
| T7 | Fields at an event must be consistent with each other |
| T8 | Qualification Matches will occur according to the official Match Schedule |
| T9 | Each Team will be scheduled Qualification Matches as follows |
| T10 | Teams are ranked by their average Qualification Match scores |
| T11 | Qualification Match tiebreakers |
| T12 | How Alliances are formed for Teamwork Matches |
| T13 | Teams playing in Finals Matches. |
| T14 | Finals Match Schedule |
| T15 | Skills Match Schedule |
| T16 | No requirement that Skills Fields have the same modifications as the Teamwork Fields |
| T17 | Skills Rankings at events |
| T18 | Skills Rankings globally |
| T19 | Robot Skills at League Events |