Rulings are final once the score is entered. A Head Referee’s judgment call is never a reason for a replay (GG7).
<T2>Head Referees must be qualified. A VEX AIR Head Referee must have this season’s VEX AIR Head Referee certification, be at least eighteen years old, and have no conflict of interest with any Team at the event.
<T3>Flight Team Members are permitted to immediately appeal the Head Referee’s ruling. Right after the Match, before scores are final, Flight Team Members may politely ask for a review. Once the Head Referee says the decision is final, the matter is closed. Not accepting a final decision may break G1.
<T4>The Event Partner has ultimate authority regarding all non-gameplay decisions during an event, such as schedules, the venue, volunteers, and logistics. The Event Partner can’t overrule the Head Referee on gameplay or Drone rulings.
<T5>Be prepared for minor Field variance.Fields may differ slightly from each other and from the official specifications. Raise setup concerns with the Head Referee before the Match (GG5).
<T6>Fields and Field Elements may be repaired at the Event Partner’s discretion. Repairs should bring the Field as close to specification as possible and must not affect gameplay.
<T7>Fields at an event must be consistent with each other. If an event has more than one Teamwork MatchField, they must all have the same modifications and repairs.
If the schedule requires some Teams to play one extra Match, that Match is marked on the schedule and doesn’t count toward ranking. Teams should still play it as if it counts (G1).
The Scoring System is chosen at the event and announced by the event software and event staff when the Round starts. The order is never published ahead of time.
The event software picks the order at random. In any six Rounds in a row, each Scoring System is used once.
Events with fewer than six Rounds use some of the Scoring Systems, chosen by the event software.
When the Qualification Match schedule is approved, the event software sets the number of Alliances based on how many Teams are on the schedule.
Events with fewer than eight Teams have as many Alliances as they can, so every Team advances. With an odd number of Teams, the lowest-ranked Team doesn’t advance.
<T18>Skills Fields must be consistent with each other. Skills Fields don’t need the same modifications as Teamwork MatchFields, but every Skills Field at an event must be set up the same way.
<T19>Drone Skills Matches are always played under Scoring System A. This keeps Skills scores comparable across every event in the season.
<T21>League events. Leagues are Tournaments played across multiple sessions. They follow these Tournament Rules as adjusted by the League Rules in Section 7 (L1 to L7).