لم تتم ترجمة هذه الصفحة بعد، لذا فهي معروضة باللغة الإنجليزية.
এই পৃষ্ঠাটি এখনো অনুবাদ করা হয়নি, তাই এটি ইংরেজিতে দেখানো হচ্ছে।
Tato stránka ještě nebyla přeložena, takže je zobrazena v angličtině.
Diese Seite wurde noch nicht übersetzt und wird daher auf Englisch angezeigt.
Αυτή η σελίδα δεν έχει μεταφραστεί ακόμη, επομένως εμφανίζεται στα Αγγλικά.
Esta página aún no ha sido traducida, por lo que se muestra en inglés.
Esta página aún no se ha traducido, por lo que se muestra en inglés.
Tätä sivua ei ole vielä käännetty, joten se näytetään englanniksi.
Cette page n'a pas encore été traduite, elle est donc affichée en anglais.
Níl an leathanach seo aistrithe fós, mar sin tá sé le feiceáil i mBéarla.
इस पेज का अभी तक अनुवाद नहीं हुआ है, इसलिए यह अंग्रेजी में दिखाया गया है।
Ez az oldal még nincs lefordítva, ezért angolul jelenik meg.
Halaman ini belum diterjemahkan, jadi ditampilkan dalam bahasa Inggris.
このページはまだ翻訳されていないため、英語で表示されています。
이 페이지는 아직 번역되지 않았으므로 영어로 표시됩니다.
Šis puslapis dar nėra išverstas, todėl jis rodomas anglų kalba.
Šī lapa vēl nav iztulkota, tāpēc tā tiek rādīta angļu valodā.
ഈ പേജ് ഇതുവരെ വിവർത്തനം ചെയ്തിട്ടില്ല, അതിനാൽ ഇത് ഇംഗ്ലീഷിലാണ് കാണിച്ചിരിക്കുന്നത്.
Deze pagina is nog niet vertaald en wordt daarom in het Engels weergegeven.
Ta strona nie została jeszcze przetłumaczona, dlatego jest wyświetlana po angielsku.
Esta página ainda não foi traduzida, pelo que está a ser apresentada em inglês.
Эта страница ещё не переведена, поэтому отображается на английском языке.
Den här sidan har inte översatts än, så den visas på engelska.
หน้านี้ยังไม่ได้แปล ดังนั้นจึงแสดงเป็นภาษาอังกฤษ
Bu sayfa henüz çevrilmediği için İngilizce olarak gösterilmektedir.
Цю сторінку ще не перекладено, тому вона відображається англійською мовою.
Trang này chưa được dịch, vì vậy nó được hiển thị bằng tiếng Anh.
此页面尚未翻译,因此以英文显示。
此頁面尚未翻譯,因此以英文顯示。
In a Drone Skills Match , one Team flies one Drone for ninety seconds (1:30), always under Scoring System A. In a Piloting Skills Match , the Pilot flies the Drone . In an Autonomous Skills Match , the Drone’s code flies it. A Team’s Skills ranking uses its best Match of each type (T20 ).
Drone Skills Matches are optional, but they may count toward some awards and global Skills rankings. At Tournaments , Drone Skills Matches are available only to Teams on the Qualification Match schedule. A Team’s Skills scores count only if it plays at least one Qualification Match (T17 ).
<DSC1> Standard rules apply in most cases. All other rules apply to Drone Skills Matches unless this section says otherwise. GG, SG, and DSC Violations in a Skills Match only affect that Match and don’t count toward repeated Violations at the event.
<DSC2> One Team, one Drone. A Drone Skills Match is played by one Team with one Drone and up to two Flight Team Members . GG1 applies, except that in Autonomous Skills Matches , Flight Team Members may move around the outside of the Field .
<DSC3> Scoring Drone Skills Matches. Skills Matches use the standard Scoring Rules (SC1 to SC12 ) under Scoring System A (T19 ).
Up to two Ring Tunnel Passes count (SC9 ).
Up to one Obstacle Completion Bonus counts, since there is only one Drone (SC11 ).
<DSC4> Drone and Field setup. The Field is set up the same as for Teamwork Matches . The Drone may start on, and Land on, either Field Platform (SC10 ).
<DSC5> Handling the Drone is allowed, but the clock runs. Flight Team Members may handle their Drone any time it is in Prop Lock (S5 ). GG11 applies, with the Skills Drone as the only Drone in the Match .
The clock never stops, and there are no Timeouts . Time spent recovering the Drone is time not spent scoring.
A handled Drone must be placed on a Field Platform and take off from there.
Any Scoring Object the Drone is carrying when it is handled is removed for the rest of the Match .
<DSC6> Piloting Skills Matches. Flight Team Members fly the Drone and stay in the Flight Station , except when handling the Drone under DSC5 .
<DSC7> Autonomous Skills Matches. The Drone flies only on its own code, using its sensors and pre-programmed commands.
Autonomous means no humans. Steering the Drone , triggering its sensors by hand, or affecting its flight in any other way is a Violation . A Score Affecting Violation of this rule scores zero for the Match .
Flight Team Members may move around the outside of the Field during the Match , but may not step onto the Field Tiles (S1 ) or affect the Drone’s flight.
In the event of a Match Hover , Match Abort , or E-Stop , the Match ends immediately. A Match Hover ends the Match because the Drone’s code can’t resume safely after a hover. The Match is scored as the Field stands when it ends (SC1b ). It is not replayed unless GG7d applies.
<DSC8> Skills Stop Time. A Team may end its Skills Match early to record a Skills Stop Time , which is used as a ranking tiebreaker (T20 ). It doesn’t change the score.
Tell the Scorekeeper Referee before the Match , including which Flight Team Member will give the signal. Without this, the Team’s Skills Stop Time is zero.
The Match ends when the Drone is Landed and in Prop Lock and that Flight Team Member gives the agreed spoken and visual signal.
The Skills Stop Time is the time left on the Match clock at that moment, in whole seconds, as shown in the event software.