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Compare "Section 6 - VEX U": v1.0 → v2.1

While many colleges and universities already use the VEX V5 system in their academic classes, many more have extensive manufacturing capabilities beyond the standard “VEX metal” library. Fabrication techniques like machining and 3D printing are more common than ever in collegiate engineering programs, and we can’t wait to see what VEX U Robotics Competition Teams from around the world are able to create under these more advanced rules.

As in past years, the season will include a culminating VEX U event at the VEX Robotics World Championship, along with regional Tournaments across the world. Participating schools will get the chance to prove their abilities in front of thousands of future engineers and show off what truly makes their school remarkable. The VEX U Robotics Competition is the perfect project-based supplement to many university level engineering programs, and gives Students the unique opportunity to demonstrate their real-world skills to potential employers, such as our event sponsors.

The VEX U Robotics Competition uses the VEX V5 Robotics Competition Override Field with some minor modifications. Anyone that has a VEX V5 Override Field can use it for a VEX U event or Team. Please consult earlier sections of this game manual for the basic set of competition rules and details. All of the standard rules apply, except for the modifications listed in this section. In the event of a conflict between rules, the rules listed in this Section of the game manual and any rulings on the official VEX U Q&A take precedence.

Additional Electronics - Any Sensor, processor, or other electronic component used in Robot construction, and connected to the V5 Robot Brain, that is not sold by VEX Robotics. Examples include commercially-available devices (e.g., Raspberry Pi) or custom devices designed and fabricated by the Team. See VUR12 and VUR13 for more details.

Alliance - A grouping of two (2) Robots from the same Team that have been chosen by the Students to play together during a given Match.

Electromechanical Assembly - A complex system composed of multiple off-the-shelf components, which may include Sensors, mechanical parts, and actuators.

External Processor - A computing device or microcontroller that independently processes Sensor data before sending it to the VEX V5 Brain.

Fabricated Part - Any component used in Robot construction that is fabricated by Team members. See VUR3 through VUR7 for more details.

Raw Stock - Stock materials purchased from third-party vendors that may be used to create Fabricated Parts. See VUR4 and VUR5.

Sensor - A device that detects and responds to changes in the environment, providing data to the Robot’s control system.

Removed: Version 1.0 (Old)

VEX U Student - A Team member that meets all criteria listed in rule VUT6.

The VURC playing Field is set up differently than a Head-to-Head VEX V5 Robotics Competition Override Match, with the following modifications:

All game elements are in their starting positions. The setup is the same as that seen in figure R S C 4 dash 1 with the exception of the alliance stations. To the left the red alliance station can be seen spanning the side of the field. Two red yellow pins are in the corners closest to the field to indicate preloads. In addition, three yellow yellow pins, 10 red yellow pins, and 10 cups can be seen in the station. The blue station looks the same mirrored on the other side of the field but with blue yellow pins instead of red yellow.

Figure VEXU-1: An overhead view of the Field setup for a VEX U Match.

The same setup as the figure above. From this angle the colors of the pins are easier to see.

Figure VEXU-2: A side view of the Field setup for a VEX U Match.

<VUG1> Different Robot starting sizes. See VUR1.

<VUG2> Different Robot placement than rule <GG10>. The red Team has the right to place one Robot on the Field first, followed by both blue Robots, and ending with the 2nd red Robot. This applies in Qualification Matches and Elimination Matches. If this right is used, once a Team has placed a Robot on the Field, its position cannot be readjusted prior to the Match.

<VUG3> Some electronic devices may be in motion or moving at the beginning of the Match. This includes active cooling fans, spinning LIDAR modules, and/or other similar sensors or Additional Electronics. These electronic devices should not initiate any form of motion for the entire Robot or any of its subsystems, and may not directly interact with Scoring Objects and/or other Robots.

Removed: Version 1.0 (Old)

<VUG4> Different availability of Loaders. Drive Team Members may introduce Match Load Scoring Objects into the Loaders adjacent to their Alliance Station during the Autonomous Period and Driver Controlled Period of the Match.

<VUG5> Different scoring during the Autonomous Period. The following are included in the calculation of an Alliance’s score for the purposes of determining the Autonomous Bonus :

  1. A yellow Pin that is Placed in the Midfield is Owned by the Alliance that ends the Autonomous Period with a greater number of Robots in the Midfield.
  2. Points for ending the Autonomous Period in the Midfield.

<VUG6> Different Autonomous Win Point criteria. An Autonomous Win Point is awarded to any Alliance that ends the Autonomous Period with all of the following tasks completed, and that has committed no Violations during the Autonomous Period :

  1. At least twelve (12) Pins Scored for your Alliance. (Does not include Pins Placed in Quadrants on the opposing side of the Autonomous Line ).
  2. At least four (4) Goals each contain at least two (2) Pins Scored for your Alliance. (Does not include Goals in Quadrants on the opposing side of the Autonomous Line ).

Added: Version 2.1 (New)

<VUG4> Different availability of Loaders. Drive Team Members may introduce Match Loads through their Alliance-colored Loaders, and may operate those Loaders, during both the Autonomous Period and Driver Controlled Period of the Match.

<VUG5> Different scoring during the Autonomous Period. For the purpose of determining the Autonomous Bonus winner, the following are included in Autonomous Period scoring calculations:

  1. Ownership and Scoring of yellow Pin Halves in the Midfield
    1. For Pins Placed in the Midfield Goal, the yellow Pin Halves are Owned by the Alliance that ends the Autonomous Period with a greater number of Robots in the Midfield.
  2. Scoring of Robots ending in the Midfield
    1. A Robot counts as ending in the Midfield if the Robot is at least partially within the Midfield at the end of the Autonomous Period.

<VUG6> Different Autonomous Win Point criteria. For all VEX U events, an Autonomous Win Point is awarded to any Alliance that ends the Autonomous Period with all of the following tasks completed, and that has committed no Violations during the Autonomous Period :

  1. At least twelve (12) Pin Halves Scored for your Alliance. (Does not include Pin Halves Scored in Quadrants on the opposing side of the Autonomous Line.)
  2. At least four (4) Goals each contain at least two (2) Pin Halves Scored for your Alliance. (Does not include Goals in Quadrants on the opposing side of the Autonomous Line ).
  1. Neither Robot is contacting the Field Perimeter.

Removed: Version 1.0 (Old)

  1. At least one (1) Robot is within the Midfield.

<VUG7> Different Load Zone protection. Load Zone protections (see rule SG13) apply during both the Autonomous Period and Driver Controlled Period of the Match.

Added: Version 2.1 (New)

  1. At least one (1) Robot is at least partially within the Midfield.

Rule Modifications: Robot Skills Challenge

Section titled “Rule Modifications: Robot Skills Challenge”

All rules apply from VEX V5 Section 3: Robot Skills Challenge, with no modifications other than those noted below.

<VURS1> VEX U Robot Skills Matches are set up differently than VEX V5 Robotics Competition Robot Skills Matches, with the following modification:

  1. Modified Match Loads. Four (4) red/yellow Pins, six (6) blue/yellow Pins, and ten (10) Cups begin off the Field as Match Loads. See figure VURS1.

<VURS2> Teams are permitted to use both Robots in their VEX U Robot Skills Matches, per VUT1 and VUR1.

<VURS3> Both Robots must start the Robot Skills Match in legal starting positions for the red Alliance. All other portions of rule SG1 apply. Each Robot must use one red/yellow Pin as a Preload in accordance with SG5.

This matches the field setup previously described except the only alliance station shown is red and has 6 blue yellow pins, and 4 red yellow pins shown in the center alongside the 10 cups and two red yellow pins for preloads.

Figure VURS1: The Field setup for a VEX U Robot Skills Match.

<VUT1> Instead of a 2-Team Alliance format, VURC Head-to-Head Matches will be played 1-Team vs. 1-Team. Each Team will use two (2) Robots in each Match.

  1. Teams are allowed to build and bring as many Robots as they would like, but only two (2)—one of each size as described in VUR1 —may be brought from the pit to the playing Field for any Match.
  2. All Robots must pass inspection before they are allowed to compete.

<VUT2> Qualification Matches will be conducted in the same manner as in a VEX V5 tournament, but in the revised 1v1 format described in VUT1.

<VUT3> Elimination Matches will be conducted in the same manner as in a VEX V5 tournament, but without an Alliance Selection. At the end of the competition, one Team will emerge as the Tournament champion.

<VUT4> The Autonomous Period at the beginning of each Head-to-Head Match will be 30 seconds.

  1. Human interaction with Robots during the Autonomous Period is strictly prohibited.
  2. If both Teams complete their routines before 30 seconds have elapsed, they have the option to signal that they wish to end the Autonomous Period early. Both Teams and the Head Referee must all agree on the “early stop.” This is not a requirement, and the option must have been established for all Teams at the event, such as during the event meeting.

<VUT5> The Driver Controlled Period is shortened to 90 seconds and immediately follows the Autonomous Period.

Removed: Version 1.0 (Old)

<VUT6> VEX U Student eligibility.

  1. All VEX U Team members MUST be matriculated in a post-secondary school OR have earned a post-secondary education diploma, certificate, or other equivalent during the six (6) months preceding the VEX Robotics World Championship. The intent of this rule is to permit VEX U Students graduating mid-year to still be able to finish their competition season.
  2. Professionals not enrolled in post-secondary education are not eligible to participate on a VEX U Team.
  3. Students who are dual-enrolled in both a secondary school and in post-secondary courses are not eligible to participate on a VEX U Team.
  4. VEX U Students may only be on exactly one (1) VEX U Team for the season. See G5.
  5. If at least one member of a VEX U Robotics Team is aged 18 or older, rule S2 does not apply.

<VUT7> VURC tournaments have fewer Teams in Eliminations. The number of Teams in Elimination Matches for a given event is determined as follows, except in extraordinary circumstances with the permission of VEX Robotics. A number of Teams below 16 will result in one or more Byes for highest-ranking Teams.

Added: Version 2.1 (New)

<VUT6> VURC tournaments have fewer Teams in Eliminations. The number of Teams in Elimination Matches for a given event is determined as follows, except in extraordinary circumstances with the permission of VEX Robotics. A number of Teams below 16 will result in one or more Byes for highest-ranking Teams.

# of Teams # of elimination Teams
16+ 16
<16 # of Teams

<VUR1> Teams may use two (2) Robots in each Match.

  1. Both Robots may only be built from the following materials:
    1. Official VEX Robotics products (see VUR2 )
    2. Fabricated Parts made by the Team (see VUR3 through VUR7 )
    3. Commercially-available springs, fasteners, and bearings (see VUR8, VUR9, and VUR15 )
    4. A legal electronics system (see VUR10 and VUR11 )
    5. Any legal Additional Electronics (see VUR12 )
    6. A legal pneumatics system (see VUR14 )
    7. Unmodified legal Raw Stock (see VUR4 and VUR5 )
  2. One Robot must be no larger than 24” (609.6 mm) x 24” (609.6 mm) x 24” (609.6 mm) at the start of the Match.
  3. One Robot must be no larger than 15” (381 mm) x 15” (381 mm) x 15” (381 mm) at the start of the Match.

<VUR2> Teams may use any official VEX Robotics products, other than the exceptions listed in the tables below, to construct their Robot. This includes those from the VEXpro, VEX EXP, VEX IQ, VEX GO, VEX 123, VEX CTE, and VEX Robotics by HEXBUG* product lines. Rule R28 applies, but most modifications to non-electrical components are allowed.

This rule takes precedence over all other rules regarding Raw Stock and/or Fabricated Parts, such as VUR5.

* The HEXBUG brand is a registered trademark belonging to Spin Master Corp

SKU Description
217-8080 Talon SRX
217-9191 Victor SPX
217-9090 Victor SP
217-4243 Pneumatic Control Module
217-4244 Power Distribution Panel
217-4245 Voltage Regulator Module
217-4347 775pro
217-2000 CIM Motor
217-3371 Mini CIM Motor
217-3351 BAG Motor
217-6515 Falcon 500

<VUR3> Fabricated Parts may be made by applying the following manufacturing processes to legal Raw Stock :

  1. Additive manufacturing processes, such as 3D printing.
  2. Subtractive manufacturing processes, such as cutting, drilling, routing, or machining.
  3. Bending, such as sheet metal braking or thermoforming.
  4. Attaching materials to one another, such as welding or chemically bonding (e.g., epoxy).
  5. Molding of non-metals, such as injecting polyurethane into a 3D printed mold.

<VUR4> Fabricated Parts must be made from legal Raw Stock. To be considered Raw Stock, the material must be obtained in one of the following forms before undergoing the fabrication processes listed in VUR3 :

Type Shape / Profile Examples
1 Sheet Flat Plane * Sheet metal * ⅛” polycarbonate sheet * Plywood
2 Solid Billet “Thick” rectangular beam / block * 4” x 4” x 6” solid aluminum billet * 2” x 2” x 2” acetal block
3 Solid Bar “Thin” rectangular beam * 2x4 wood planks * ¼” x 3” aluminum bars
4 Hollow Bar Hollow rectangular beam * 1” x 1”, 1/32” wall aluminum box tube
5 Solid Rod Cylinder, Hexagonal or Rounded Hexagonal Stock * ¼” steel rod * ¼” acetal rod * VEXpro Hex Shaft
6 Hollow Rod / Tube Hollow Cylinder, Drilled/Threaded Hexagonal or Rounded Hexagonal Stock * Copper tubing * PVC pipe * VEXpro ThunderHex Stock
7 Angle 90° “L” shape * 1” x 1”, 1/16” thickness aluminum angle
8 U- / C-Channel “U” or “C”. * 1/4” High x 1” Wide Aluminum U-Channel
9 Non-Metal 3D Printer Filament Thin cylinder * PLA or TPU filament * Composite nylon filament (e.g. Markforged OnyxTM)
10 Synthetic Polymer used for Molding Liquid * Polyurethane * Silicone
11 Solid Sphere Solid (not hollow) uniformly rounded stock * Steel ball bearing * Shaped wood finial

<VUR5> The following material types are not considered Raw Stock, and are therefore not permitted:

Type Examples
1 Any otherwise-legal Raw Stock that has been post-processed by drilling, machining, or otherwise removing material * Angle aluminum with regularly-spaced holes or slots * Perforated sheet metal
2 Extrusions that do not fall under one of the categories listed in VUR4 * Non-rectangular aluminum extrusions, such as 80/20, T-slot, or Octanorm * Gear stock
3 Assembled items (or pre-arranged kits of unassembled items) that form a single, more complex component * Gearboxes * Claw mechanisms * Swerve drive modules
4 Commercial Off-the-Shelf items that are intended to be used with minimal modification * Wheels * Gears * Timing belts and pulleys
5 Materials that are intended to be cast or sintered * Resin / powdered-bed 3D printing * Molten aluminum used for sand casting

Note: VUR2 takes precedence over this rule. Materials purchased from VEX Robotics that fall under one of these categories (e.g., VersaFrame pre-drilled extrusion) are permitted.

<VUR6> Fabricated Parts cannot be made from Raw Stock which poses a safety or damage risk to the event, other Teams, or Field Elements. Examples of prohibited materials include, but are not limited to:

  1. Any material intended to produce flames or pyrotechnic effects.
  2. Any material that is liquid at the time of the Match. Examples include hydraulic fluids, oils, greases, liquid mercury, and tire sealant.
    1. This does not include fabrication processes that involve the use of liquids, such as milling coolant or epoxy.
  3. Any matter that shatters or otherwise presents an excessive Field /safety hazard upon failure. Examples include fiberglass, acrylic, and carbon fiber sheet/tube stock.
    1. This rule refers specifically to material legality itself. Any potentially unsafe mechanisms made from legal Raw Stock may still be addressed by S1 and R19.
    2. 3D printer filaments that include carbon fiber (or similar) additives or carbon fiber (or similar) inlay are exempt from this exception, and are considered legal for use in Fabricated Parts.

<VUR7> Fabricated Parts must be made by Team members. Any Fabricated Parts must be accompanied by documentation that demonstrates the Team’s design and construction process for that Fabricated Part.

  1. The minimum acceptable form of documentation is an engineering drawing with multiple views for the part in question. These drawings may be included in a Team’s Engineering Notebook or in a standalone appendix to the Engineering Notebook.
  2. Any Fabricated Part must have been entirely designed and produced by Team members. For example, parts ordered by the Team and 3D printed by a third party would be prohibited.

Removed: Version 1.0 (Old)

  1. Teams will be required to provide this documentation as requested by inspectors, Head Referees, or judges at any time at an event. Failure to provide acceptable documentation will result in the part being deemed illegal for use; therefore, R2, G6, and/or G1 will apply.

Added: Version 2.1 (New)

  1. Teams will be required to provide this documentation as requested by inspectors, Head Referees, or judges at any time at an event. Failure to provide acceptable documentation will result in the part being deemed illegal for use; therefore, R2, <G5>, and/or G1 will apply.

<VUR8> Teams may use commercially-available springs on their Robots. For the purposes of this rule, a “spring” is any device used for storing and releasing elastic potential energy. Examples include, but are not limited to:

  1. Compression, tension, torsion, constant force, or conical springs made from spring steel.
  2. Springs made from elastic thread or rubber, such as surgical tubing, bungee cords, or stretchable braided rope.
  3. Closed-loop (pneumatic) gas shocks.

Note: Gas shocks are not considered pneumatic devices in the context of VUR14. Gas shocks may not be modified in any way.>

<VUR9> Teams may use commercially available fastener hardware on their Robot. Examples include (but are not limited to):

  • Screws, nuts, rivets, and heatset inserts
  • Hinges, pins, rod ends, threaded rods, and hose clamps
  • Ancillary fastener accessories, such as washers or spacers
  • Adhesives such as epoxy, glue, or tape (only when used to join together two parts)

If the primary function of the part is not “fastening”, then VUR5, VUR6, and/or VUR7 take precedence over this rule. Illegal examples include (but are not limited to):

  • A prefabricated non-VEX wheel, even though it may technically connect tread to a shaft
  • 80/20 extrusion; other items get “fastened to it”, it is not the part doing the “fastening”
  • Using grip tape to improve wheel traction

<VUR10> Each Robot must utilize exactly one (1) V5 Robot Brain and at least one (1) V5 Robot Radio connected to a V5 Controller.

  1. Teams must abide by the power rules noted in R12 and <VUR12d>.
  2. Wireless communication between Robots is permitted if using legal V5 Robot Brains and V5 Robot Radios. No other types of wireless communication protocols (e.g., radio, Bluetooth, Wi-Fi) are permitted.

<VUR11> There is no restriction on the number of V5 Smart Motors, 11W (276-4840) and/or 5.5W (276-4842) that Robots may use. No other motors, servos, or electronic actuators are permitted, including those sold by VEX (e.g., the 2-Wire 393 Motor).

Note 1: Rule R28 still applies in VEX U. Teams may not modify Smart Motors, and must use official/unmodified gear cartridges.

Note 2: Commercially available pneumatic actuators and pneumatic solenoids are permitted within the guidelines of VUR14.

Note 3: Legal Additional Electronics may include their own motor, servo, or actuator, per VUR12.

Note 4: The 55W drivetrain limit specified in R11 does not apply for VEX U.

<VUR12> There is no restriction on commercially available Sensors, External Processors, or Additional Electronics that Robots may use for sensing and processing, except as follows:

  1. Sensors and External Processors MUST be connected to the V5 Robot Brain via any of the externally accessible ports (i.e., without any modification to the commercially available electronics). A Sensor may be connected to an External Processor which then connects to the V5 Robot Brain.
  2. Sensors, External Processors, and Additional Electronics CANNOT directly electrically interface with VEX motors and/or solenoids.
  3. Sensors and Additional Electronics may only receive power from any of the following:
    1. Directly from the V5 Robot Brain via any externally accessible port.
    2. From an additional lithium ion, lithium iron, or nickel metal hydride battery pack (only one (1) additional battery can be used for Sensor/processing power). This additional battery pack must operate at a maximum of less than 13 volts.
    3. Directly from an External Processor
  4. Only the V5 Battery can power the V5 Brain.
  5. Sensors, External Processors, and/or Additional Electronics which include a low-powered motor as an integral part of their primary sensing/processing function, such as an External Processor’s cooling fan or a spinning Sensor, are permissible.
    1. Standalone motors which serve no additional sensing or processing functionality (e.g., using a commercially-available brushless motor in a drivetrain) are not considered legal Additional Electronics, and would be considered a Violation of VUR11.
  6. Pneumatic solenoids are the only types of solenoids that are permitted as Additional Electronics. Solenoids used for any purpose other than opening and closing a pneumatic valve are considered an actuator and therefore prohibited, per VUR11.
  7. R28 still applies in VEX U, Teams may not alter or modify electronic parts from the VEX product lines. It is legal to rotate the blocks of the V5 Optical Sensor and V5 Distance Sensor relative to their bases, and to manufacture custom back plates for these sensors.

<VUR13> Commercially available Electromechanical Assemblies are not legal for use on Robots.

  1. For the purposes of this rule, any system that integrates Sensors with other mechanical parts that are fabricated by anyone other than Team members and which serve more use than the basic definition of a Sensor would be considered an Electromechanical Assembly, and is therefore not legal.
  2. Examples may include but are not limited to: odometry pods.
  3. Commercially available Sensors with simple plastic housings that do not have any use beyond protecting internal components and aiding in mounting of the Sensor are not considered Electromechanical Assemblies.

<VUR14> Teams may utilize an unlimited amount of the following commercially available pneumatic components: cylinders, actuators, valves, gauges, storage tanks, regulators, manifolds, tubing, and solenoids.

  1. Pneumatic devices may only be charged to a maximum of 100 psi.
  2. Compressors or any other forms of “on-Robot ” charging are not permitted.
  3. All commercial components must be rated for 100 psi or higher. Teams should be prepared to provide documentation that verifies these ratings to inspectors if requested.
  4. Components must not be modified from their original state, other than the following exceptions:
    1. Cutting pneumatic tubing or wiring to length; assembling components using pre-existing threads, brackets, or fittings; or minor cosmetic labels
  5. If commercially available 12V solenoids are used, these are considered Additional Electronics and must therefore satisfy all conditions listed in VUR12. 12V solenoids may be either powered by an additional power source (per <VUR12d>), or by a 5V-12V step-up converter from the V5 Robot Brain. If an external power source (or other Additional Electronics device) is used to interface with the solenoid, Teams MUST be able to demonstrate that there is no way for the solenoid to receive power while the Robot is receiving a Disabled state from the field controller.

<VUR15> Teams may use commercially available bearings on their Robot. For the purpose of this rule, a ‘bearing’ is a part that supports external loads, reduces friction, and improves efficiency by facilitating smooth dynamic motion between components. Legal examples include (but are not limited to):

  • Parts supporting rotational motion: radial bearings, roller bearings, thrust bearings, needle bearings, one-way bearings, bushings, etc.
  • Parts supporting linear motion: linear bearings, linear slides, drawer slides, etc.

Removed: Version 1.0 (Old)

We want to see Universities face off in a global head-to-head competition. Schools are not limited to one Team, and a Team may consist of multiple colleges, but we hope that each Team identifies with and proudly represents one (1) post-secondary institution. (e.g., “Clarkson University” vs. “UC Santa Barbara”). Of course, college-level “club” Teams and mixed composition Teams are encouraged to join! However, as noted in VUT7, Students who have not yet graduated secondary school are not eligible to participate in VEX U, even if they are “dual-enrolled” or taking post-secondary courses. A Student cannot be a member of a VEX V5 and a VURC Team simultaneously, regardless of eligibility.

Added: Version 2.1 (New)

We want to see Universities face off in a global head-to-head competition. Schools are not limited to one Team, and a Team may consist of multiple colleges, but we hope that each Team identifies with and proudly represents one (1) post-secondary institution. (e.g., “Clarkson University” vs. “UC Santa Barbara”). Of course, university-level “club” Teams and mixed composition Teams are encouraged to join! However, as noted in the Student Eligibility Policy, Students who have not yet graduated secondary school are not eligible to participate in VEX U, even if they are “dual-enrolled” or taking post-secondary courses. A Student cannot be a member of a VEX V5 and a VURC Team simultaneously, regardless of eligibility.

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