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Compare "Prefix": v1.0 → v2.1

Added: Version 2.1 (New)

Version 2.1 - October 8, 2026

Version 2.0 - September 3, 2026

Version 1.1 - August 6, 2026

  • Revised SC6 to provide clarity
  • Updated SC7 to clarify that ending the Autonomous Period in the Midfield is not included in scoring calculations
  • Updated SG7 and Figure SG-7 to fix a typo and provide clarity
  • Revised the list of example interactions in SG9 to provide clarity
  • Added a list of example interactions to SG10 to provide clarity
  • Updated SG12 to clarify that Robots at least partially within the Midfield during the Endgame must make an effort to limit vertical expansion
  • Revised the wording of rules G1, G2 and G4 for simplicity
  • Removed rule <G5>. (Pre-existing rule <G6> is now <G5>)
  • Updated GG16 for clarity
  • Updated RSC2 to clarify that Match Load Scoring Objects can be introduced at any time, but only through red Alliance Loaders
  • Updated <RSC3b> for clarity
  • Added a bullet to R28 to clarify intent
  • Revised VUG5 to clarify intent
  • Removed rule <VUT6>. (Pre-existing rule <VUT7> is now <VUT6>)
  • Updated the definition of Midfield to clarify intent, and correct “outer edges” to “inner edges”
  • Updated figure Q-1 to make Tournament Manager scorekeeping consistent
  • Updated the definition of Student for simplicity
  • Revised SG9 and <SG10> Violation Notes to clarify intent
  • Moved Violation Notes from Appendix C to their corresponding rules
  • Other minor typo / formatting fixes

Version 1.0 - July 2, 2026

  • Revised SC4 to provide clarity
  • Updated SG2a and its red box to clarify that the rule only applies during the Match
  • Updated SG3 to clarify Endgame expansion limits
  • Updated SG4 to penalize only intentional remove of Scoring Objects, and to consider Scoring Objects resting on top of the Field Perimeter as being out of the Field
  • Revised the wording of SG9 to provide better interaction examples
  • Updated SG10 to clarify intent
  • Rewrote SG12 to change the hard limit on vertical expansion during the Endgame, to a soft limit with verbal warnings
  • Added rule SG13 to introduce Load Zone protections
  • Revised R24f to add structurally non-homogeneous plastics to list of prohibited materials
  • Added bullet points to T6 regarding custom solutions for mounting Toggles on metal Field Perimeters and Alliance Station dimensions / positioning as permissable Field modifications
  • Removed existing rule <VUG7> and rewrote it for VEX U Load Zone protections
  • Added a new definition for Load Zone
  • Updated Figure T-1 to properly display the parts considered to be part of the Toggle
  • Updated Violation Notes for rules SG4, SG9, SG10, SG12 and SG13
  • Other minor typo / formatting fixes

Version 0.2 - June 4, 2026

  • Updated a typo in the Game Design Philosophy to clarify that the Endgame is 10 seconds long
  • Revised SC2, SC3, SC4, <SC5>, SC8, SG9, SG10, RSC3, <VUG6> and their corresponding figures for clarity, in regards to Pins that are Placed / Scored
  • Updated R11 to clarify intent
  • Updated R23a to allow anodizing, painting, dyeing, or otherwise changing the color of any legal VEX parts (other than for official events held in mainland China)
  • Updated T6 to add white tape in place of blue/red tape for Load Zones as a permissible Field modification
  • Revised tiebreakers in T22
  • Added figures to Section 6 to show the starting configuration of a VEX U Head-to-Head Match
  • Updated VUG4 to clarify that both Cups and Pins may be introduced into the Loaders in VEX U Matches
  • Added a note to R11 and VUR11 to clarify that the 55W drivetrain motor restriction does not apply to VEX U
  • Added new drawings to Appendix A for Toggle starting orientation, and AprilTag numbering locations
  • Added new definitions for Plowing, Possession and Scored to Appendix B
  • Other minor typo / formatting fixes

Version 0.1 - April 27, 2026

  • Initial release
Scoring Rules
SC1 All scoring statuses are evaluated after the Match ends
SC2 Placed Scoring Object criteria

Removed: Version 1.0 (Old)

Scoring Rules
SC3 Each Placed Pin can have zero, one, or two Scored halves

Added: Version 2.1 (New)

Scoring Rules
SC3 Scored Pin Half criteria
SC4 A Toggle is considered set to a color when it meets all of the following criteria

Removed: Version 1.0 (Old)

Scoring Rules
SC5 Yellow Pin Ownership

Added: Version 2.1 (New)

Scoring Rules
SC5 Ownership of Yellow Pin Halves
Specific Game Rules
SG1 Starting a Match
SG2 Horizontal expansion is limited
SG3 Vertical expansion is limited
SG4 Keep Scoring Objects in the Field
SG5 Each Robot gets one Pin as a Preload
SG6 Possession is limited to a maximum of one Pin and one Cup
SG7 Don’t cross the Autonomous Line, and don’t interfere with your opponents’ actions
SG8 Engage with the Midfield and Autonomous Line during the Autonomous Period at your own risk
SG9 Alliance Goals are protected

Removed: Version 1.0 (Old)

Specific Game Rules
SG10 Scoring Objects can’t be removed from neutral or opponent-Alliance Goals

Added: Version 2.1 (New)

Specific Game Rules
SG10 Scoring Objects may not be neutral Goals
SG11 Match Loads may be introduced during the Match under certain conditions
SG12 Some rules change during the Endgame period
SG13 Load Zones are protected during the Driver Controlled Period of the Match.
Safety Rules
S1 Be safe out there
S2 Students must be accompanied by an Adult
S3 Each Student Team member must have a completed participant release form on file
S4 Stay inside the Field
S5 Wear safety glasses
General Rules

Removed: Version 1.0 (Old)

General Rules
G1 Treat everyone with respect
G2 VEX V5 is a Student-centered program

Added: Version 2.1 (New)

General Rules
G1 Participants must follow the Code of Conduct
G2 Participants must follow the Student Centered Policy
G3 Use common sense

Removed: Version 1.0 (Old)

General Rules
G4 All work must represent the skill level of the Students on the Team
G5 Each Student can only belong to one Team
G6 There is a difference between accidentally and willfully violating a Robot rule

Added: Version 2.1 (New)

General Rules
G4 Students must meet the Student Eligibility Policy requirements
G5 There is a difference between accidentally and willfully violating a Robot rule
General Game Rules
GG1 Only Drive Team Members, and only in the Alliance Station
GG2 A Team’s Robot should attend every Match
GG3 Robots on the Field must be ready to play
GG4 Hands out of the Field
GG5 Match replays are allowed, but rare
GG6 Disqualifications
GG7 Time-outs
GG8 Keep your Robots together
GG9 Don’t hook your Robot to the Field, and don’t get Entangled
GG10 The red Alliance may choose to place last
GG11 Controllers must stay connected to the Field
GG12 Autonomous means “no humans”
GG13 All rules still apply in the Autonomous Period
GG14 Don’t destroy other Robots. But, be prepared to encounter defense
GG15 Offensive Robots get the “benefit of the doubt” when judgment calls are required
GG16 You can’t force an opponent into a penalty
GG17 No Holding for more than a 3-count
GG18 Use Scoring Objects to play the game
Robot Skills Challenge Rules
RSC1 Standard rules apply in most cases
RSC2 Match play is different in Robot Skills Matches
RSC3 Scoring Robot Skills Matches
RSC4 Field setup for Robot Skills Matches
RSC5 Skills Stop Time

Removed: Version 1.0 (Old)

Inspection Rules

Added: Version 2.1 (New)

Robot Rules
R1 One Robot per Team
R2 Robots must pass inspection
R3 Robots must fit within an 18” x 18” x 18” volume
R4 Officially registered Team numbers must be displayed on Robot License Plates
R5 Let go of Scoring Objects after the Match
R6 Robots have one Brain
R7 Keep the power button or battery connection accessible

Removed: Version 1.0 (Old)

Inspection Rules
R8 Firmware

Added: Version 2.1 (New)

Robot Rules
R8 Firmware up to date
R9 Use a “Competition Template” for programming
R10 Motors are limited
R11 Subsystems 1 & 2 have a combined motor limit
R12 Electrical power comes from VEX batteries only
R13 Robots use VEXnet
R14 Give the radio some space
R15 One or two Controllers per Robot
R16 Robots are built from the VEX V5 system
R17 New VEX parts are legal
R18 Prohibited Items
R19 Certain non-VEX components are allowed
R20 Custom V5 Smart Cables are allowed
R21 A limited amount of tape is allowed
R22 Certain non-VEX fasteners are allowed
R23 Visual decorations are allowed
R24 A limited amount of custom plastic is allowed
R25 Pneumatics are limited
R26 The VEX Pressure Gauge is a required part if a Robot includes pneumatics
R27 Most modifications to non-electrical components are allowed
R28 No modifications to electronic or pneumatic components are allowed
Tournament Rules
T1 Head Referees have ultimate and final authority on all gameplay and Robot ruling decisions
T2 Head Referees must be qualified
T3 Drive Team Members are permitted to immediately appeal a Head Referee’s ruling
T4 The Event Partner has ultimate authority regarding all non-gameplay decisions
T5 Be prepared for minor Field variance
T6 Fields may be repaired at the Event Partner’s discretion
T7 Fields at an event must be consistent with each other
T8 There are three types of Field control that may be used
T9 There are two types of Field Perimeter that may be used
T10 Qualification Matches follow the Match Schedule
T11 Each Team will have at least six Qualification Matches
T12 Qualification Matches contribute to a Team’s ranking for Alliance Selection
T13 Qualification Matches tiebreakers
T14 Small Tournaments have fewer Alliances
T15 Send a Student representative to Alliance Selection
T16 Each Team may only be invited once to join one Alliance
T17 Elimination Matches follow the Elimination Bracket
T18 Elimination Matches are a blend of “Best of 1” and “Best of 3”
T19 Ties in Elimination Matches lead to limited rematches
T20 Skills Match Schedule
T21 Skills Challenge Fields do not require the same modifications as the Head-to-Head Fields
T22 Skills Rankings at events
T23 Skills Rankings globally
T24 Robot Skills at League Events
VEX U Game Rules
VUG1 Different Robot starting sizes
VUG2 Different Robot placement than rule GG10
VUG3 Some electronic devices may be in motion or moving at the beginning of the Match
VUG4 Different availability of Loaders
VUG5 Different scoring during the Autonomous Period
VUG6 Different Autonomous Win Point criteria

Removed: Version 1.0 (Old)

VEX U Game Rules
VUG7 Different Load Zone protection
VEX U Robot Skills Challenge Rules
VURS1 VEX U Robot Skills Matches are set up differently than VEX V5 Robot Skills Matches
VURS2 Teams are permitted to use both Robots in their VEX U Robot Skills Matches
VURS3 Both Robots must start the Robot Skills Match in legal starting positions for the red Alliance
VEX U Tournament Rules
VUT1 VURC Head-to-Head Matches will be played 1-Team vs. 1-Team
VUT2 Qualification Matches will be conducted in the same manner as in a VEX V5 Tournament
VUT3 Elimination Matches will be conducted in the same manner, but without an Alliance Selection
VUT4 The Autonomous Period at the beginning of each Head-to-Head Match will be 30 seconds
VUT5 The Driver Controlled Period is shortened to 90 seconds

Removed: Version 1.0 (Old)

VEX U Tournament Rules
VUT6 VEX U Student eligibility
VUT7 VURC Tournaments have fewer Teams in Elimination Matches

Added: Version 2.1 (New)

VEX U Tournament Rules
VUT6 VURC Tournaments have fewer Teams in Elimination Matches
VEX U Robot Rules
VUR1 Teams may use two (2) Robots in each Match
VUR2 Teams may use any official VEX Robotics products, other than the exceptions listed below
VUR3 Fabricated Parts may be made by applying the following processes to Raw Stock
VUR4 Fabricated Parts must be made from legal Raw Stock
VUR5 The following material types are not considered Raw Stock
VUR6 Fabricated Parts cannot be made from Raw Stock which poses a safety or damage risk
VUR7 Fabricated Parts must be made by Team members
VUR8 Teams may use commercially-available springs on their Robots
VUR9 Teams may use commercially available fastener hardware on their Robot
VUR10 Each Robot must utilize exactly one (1) V5 Robot Brain and at least one (1) V5 Robot Radio
VUR11 There is no restriction on the number of V5 Smart Motors
VUR12 There is no restriction on Sensors, External Processors, or Additional Electronics
VUR13 Commercially available Electromechanical Assemblies are not legal
VUR14 Teams may utilize an unlimited amount of the following pneumatic components
VUR15 Teams may use commercially available bearings on their Robot

Added: Version 2.1 (New)

VEX AI Robotics Competition Scoring Rules
VAISC1 Isolation Bonus criteria
VAISC2 Different Isolation Win Point criteria
VEX AI Robotics Competition Game Rules
VAIG1 Standard game rules apply
VAIG2 Autonomous means “no humans” for the entire Match
VAIG3 Use common sense, and give grace
VAIG4 Robot starting sizes, positions, and expansion
VAIG5 Loaders and Match Loads
VEX AI Robotics Competition Robot Skills Challenge Rules
VAIRS1 Standard rules from VEX V5 and VEX U apply
VAIRS2 VEX AI Teams compete only in Autonomous Coding Skills Matches
VAIRS3 VEX AI Robot Skills Matches use the same Field layout as VEX AI Head-to-Head Matches
VAIRS4 Scoring VEX AI Robot Skills Matches
VEX AI Robotics Competition Tournament Rules
VAIT1 VEX AI Head-to-Head Matches will be played 1-Team vs. 1-Team
VAIT2 Qualification Matches will be conducted in the same manner as in a VEX U Tournament
VAIT3 Elimination Matches will be conducted in the same manner, but without an Alliance Selection
VAIT4 The Isolation Period at the beginning of each Head-to-Head Match will be fifteen (15) seconds
VAIT5 The Interaction Period will be one minute and forty-five seconds (1:45)
VEX AI Robotics Competition Robot Rules
VAIRM1 VEX U Robot rules apply as written, except Robot sizes
VAIRM2 Different Robot sizes
VAIRM3 Components used for AI vision processing are Additional Electronics

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