Compare "Prefix": v1.0 → v2.1
Changelog
Section titled “Changelog”Added: Version 2.1 (New)
Version 2.1 - October 8, 2026
- Added Section 7, VEX AI Robotics Competition.
- Add Pin Half as new defined term
- Updated rules throughout the manual for clarity, revolving around the new Pin Half definition. This includes SC2, SC3, SC5, SC8, RSC3, VUG5, and VUG6
- Updated Violation Note 2 of SG9 for clarity
- Revised the Violation Note of SG10 for clarity
- Revised SG11 and VUG4 to clarify use of Loaders
- Updated the definition of Possession for clarity
- Revised the definitions of Owned, Pin and Toggle to use Pin Half term.
- Added Significant Q&A links to SG9 and SG10
- Other minor typo / formatting fixes
Version 2.0 - September 3, 2026
- Revised red-border box of SC2 to clarify intent
- Updated SC3 to provide clarity
- Updated SC6 to clarify intent
- Updated SC8 to revise the Autonomous Win Point criteria for standard and Worlds-qualifying events
- Revised the Violation Notes of SG10 with new Match Affecting calculations
- Revised SG11 to remove custom Violation notes and to allow Match Loads to have momentary simultaneous contact with Robots and Drive Team Members
- Updated SG12 to remove height restriction and replace with restriction on Placing Scoring Objects on the Midfield Goal
- Added a new bullet to SG13 to clarify intent
- Updated GG4 to provide clarity
- Removed <RSC3aiv>
- Revised VUG4 and <VUG6> for clarity
- Removed rule <VUG7> (again)
- Updated the definition of Match Load for simplicity
- Deleted the definition of Plowing
- Revised the definition of Possession so that moving objects with a concave face of the Robot does not count as Possession
- Other minor typo / formatting fixes
Version 1.1 - August 6, 2026
- Revised SC6 to provide clarity
- Updated SC7 to clarify that ending the Autonomous Period in the Midfield is not included in scoring calculations
- Updated SG7 and Figure SG-7 to fix a typo and provide clarity
- Revised the list of example interactions in SG9 to provide clarity
- Added a list of example interactions to SG10 to provide clarity
- Updated SG12 to clarify that Robots at least partially within the Midfield during the Endgame must make an effort to limit vertical expansion
- Revised the wording of rules G1, G2 and G4 for simplicity
- Removed rule <G5>. (Pre-existing rule <G6> is now <G5>)
- Updated GG16 for clarity
- Updated RSC2 to clarify that Match Load Scoring Objects can be introduced at any time, but only through red Alliance Loaders
- Updated <RSC3b> for clarity
- Added a bullet to R28 to clarify intent
- Revised VUG5 to clarify intent
- Removed rule <VUT6>. (Pre-existing rule <VUT7> is now <VUT6>)
- Updated the definition of Midfield to clarify intent, and correct “outer edges” to “inner edges”
- Updated figure Q-1 to make Tournament Manager scorekeeping consistent
- Updated the definition of Student for simplicity
- Revised SG9 and <SG10> Violation Notes to clarify intent
- Moved Violation Notes from Appendix C to their corresponding rules
- Other minor typo / formatting fixes
Version 1.0 - July 2, 2026
- Revised SC4 to provide clarity
- Updated SG2a and its red box to clarify that the rule only applies during the Match
- Updated SG3 to clarify Endgame expansion limits
- Updated SG4 to penalize only intentional remove of Scoring Objects, and to consider Scoring Objects resting on top of the Field Perimeter as being out of the Field
- Revised the wording of SG9 to provide better interaction examples
- Updated SG10 to clarify intent
- Rewrote SG12 to change the hard limit on vertical expansion during the Endgame, to a soft limit with verbal warnings
- Added rule SG13 to introduce Load Zone protections
- Revised R24f to add structurally non-homogeneous plastics to list of prohibited materials
- Added bullet points to T6 regarding custom solutions for mounting Toggles on metal Field Perimeters and Alliance Station dimensions / positioning as permissable Field modifications
- Removed existing rule <VUG7> and rewrote it for VEX U Load Zone protections
- Added a new definition for Load Zone
- Updated Figure T-1 to properly display the parts considered to be part of the Toggle
- Updated Violation Notes for rules SG4, SG9, SG10, SG12 and SG13
- Other minor typo / formatting fixes
Version 0.2 - June 4, 2026
- Updated a typo in the Game Design Philosophy to clarify that the Endgame is 10 seconds long
- Revised SC2, SC3, SC4, <SC5>, SC8, SG9, SG10, RSC3, <VUG6> and their corresponding figures for clarity, in regards to Pins that are Placed / Scored
- Updated R11 to clarify intent
- Updated R23a to allow anodizing, painting, dyeing, or otherwise changing the color of any legal VEX parts (other than for official events held in mainland China)
- Updated T6 to add white tape in place of blue/red tape for Load Zones as a permissible Field modification
- Revised tiebreakers in T22
- Added figures to Section 6 to show the starting configuration of a VEX U Head-to-Head Match
- Updated VUG4 to clarify that both Cups and Pins may be introduced into the Loaders in VEX U Matches
- Added a note to R11 and VUR11 to clarify that the 55W drivetrain motor restriction does not apply to VEX U
- Added new drawings to Appendix A for Toggle starting orientation, and AprilTag numbering locations
- Added new definitions for Plowing, Possession and Scored to Appendix B
- Other minor typo / formatting fixes
Version 0.1 - April 27, 2026
- Initial release
Quick Reference Guide
Section titled “Quick Reference Guide”| Scoring Rules | |
|---|---|
| SC1 | All scoring statuses are evaluated after the Match ends |
| SC2 | Placed Scoring Object criteria |
Removed: Version 1.0 (Old)
| Scoring Rules | |
|---|---|
| SC3 | Each Placed Pin can have zero, one, or two Scored halves |
Added: Version 2.1 (New)
| Scoring Rules | |
|---|---|
| SC5 | Ownership of Yellow Pin Halves |
| SC6 | Robot Midfield criteria |
| SC7 | Autonomous Bonus criteria |
| SC8 | Autonomous Win Point criteria |
| Specific Game Rules | |
|---|---|
| SG1 | Starting a Match |
| SG2 | Horizontal expansion is limited |
| SG3 | Vertical expansion is limited |
| SG4 | Keep Scoring Objects in the Field |
| SG5 | Each Robot gets one Pin as a Preload |
| SG6 | Possession is limited to a maximum of one Pin and one Cup |
| SG7 | Don’t cross the Autonomous Line, and don’t interfere with your opponents’ actions |
| SG8 | Engage with the Midfield and Autonomous Line during the Autonomous Period at your own risk |
| SG9 | Alliance Goals are protected |
Removed: Version 1.0 (Old)
| Specific Game Rules | |
|---|---|
| SG10 | Scoring Objects can’t be removed from neutral or opponent-Alliance Goals |
Added: Version 2.1 (New)
| Specific Game Rules | |
|---|---|
| SG10 | Scoring Objects may not be neutral Goals |
| SG11 | Match Loads may be introduced during the Match under certain conditions |
| SG12 | Some rules change during the Endgame period |
| SG13 | Load Zones are protected during the Driver Controlled Period of the Match. |
| Safety Rules | |
|---|---|
| S1 | Be safe out there |
| S2 | Students must be accompanied by an Adult |
| S3 | Each Student Team member must have a completed participant release form on file |
| S4 | Stay inside the Field |
| S5 | Wear safety glasses |
| General Rules |
|---|
Removed: Version 1.0 (Old)
| General Rules | |
|---|---|
| G1 | Treat everyone with respect |
| G2 | VEX V5 is a Student-centered program |
Added: Version 2.1 (New)
| General Rules | |
|---|---|
| G1 | Participants must follow the Code of Conduct |
| G2 | Participants must follow the Student Centered Policy |
| G3 | Use common sense |
Removed: Version 1.0 (Old)
| General Rules | |
|---|---|
| G4 | All work must represent the skill level of the Students on the Team |
| G5 | Each Student can only belong to one Team |
| G6 | There is a difference between accidentally and willfully violating a Robot rule |
Added: Version 2.1 (New)
| General Rules | |
|---|---|
| G4 | Students must meet the Student Eligibility Policy requirements |
| G5 | There is a difference between accidentally and willfully violating a Robot rule |
| General Game Rules | |
|---|---|
| GG1 | Only Drive Team Members, and only in the Alliance Station |
| GG2 | A Team’s Robot should attend every Match |
| GG3 | Robots on the Field must be ready to play |
| GG4 | Hands out of the Field |
| GG5 | Match replays are allowed, but rare |
| GG6 | Disqualifications |
| GG7 | Time-outs |
| GG8 | Keep your Robots together |
| GG9 | Don’t hook your Robot to the Field, and don’t get Entangled |
| GG10 | The red Alliance may choose to place last |
| GG11 | Controllers must stay connected to the Field |
| GG12 | Autonomous means “no humans” |
| GG13 | All rules still apply in the Autonomous Period |
| GG14 | Don’t destroy other Robots. But, be prepared to encounter defense |
| GG15 | Offensive Robots get the “benefit of the doubt” when judgment calls are required |
| GG16 | You can’t force an opponent into a penalty |
| GG17 | No Holding for more than a 3-count |
| GG18 | Use Scoring Objects to play the game |
| Robot Skills Challenge Rules | |
|---|---|
| RSC1 | Standard rules apply in most cases |
| RSC2 | Match play is different in Robot Skills Matches |
| RSC3 | Scoring Robot Skills Matches |
| RSC4 | Field setup for Robot Skills Matches |
| RSC5 | Skills Stop Time |
Removed: Version 1.0 (Old)
| Inspection Rules |
|---|
Added: Version 2.1 (New)
| Robot Rules |
|---|
| R1 | One Robot per Team |
| R2 | Robots must pass inspection |
| R3 | Robots must fit within an 18” x 18” x 18” volume |
| R4 | Officially registered Team numbers must be displayed on Robot License Plates |
| R5 | Let go of Scoring Objects after the Match |
| R6 | Robots have one Brain |
| R7 | Keep the power button or battery connection accessible |
Removed: Version 1.0 (Old)
| Inspection Rules | |
|---|---|
| R8 | Firmware |
| R9 | Use a “Competition Template” for programming |
| R10 | Motors are limited |
| R11 | Subsystems 1 & 2 have a combined motor limit |
| R12 | Electrical power comes from VEX batteries only |
| R13 | Robots use VEXnet |
| R14 | Give the radio some space |
| R15 | One or two Controllers per Robot |
| R16 | Robots are built from the VEX V5 system |
| R17 | New VEX parts are legal |
| R18 | Prohibited Items |
| R19 | Certain non-VEX components are allowed |
| R20 | Custom V5 Smart Cables are allowed |
| R21 | A limited amount of tape is allowed |
| R22 | Certain non-VEX fasteners are allowed |
| R23 | Visual decorations are allowed |
| R24 | A limited amount of custom plastic is allowed |
| R25 | Pneumatics are limited |
| R26 | The VEX Pressure Gauge is a required part if a Robot includes pneumatics |
| R27 | Most modifications to non-electrical components are allowed |
| R28 | No modifications to electronic or pneumatic components are allowed |
| Tournament Rules | |
|---|---|
| T1 | Head Referees have ultimate and final authority on all gameplay and Robot ruling decisions |
| T2 | Head Referees must be qualified |
| T3 | Drive Team Members are permitted to immediately appeal a Head Referee’s ruling |
| T4 | The Event Partner has ultimate authority regarding all non-gameplay decisions |
| T5 | Be prepared for minor Field variance |
| T6 | Fields may be repaired at the Event Partner’s discretion |
| T7 | Fields at an event must be consistent with each other |
| T8 | There are three types of Field control that may be used |
| T9 | There are two types of Field Perimeter that may be used |
| T10 | Qualification Matches follow the Match Schedule |
| T11 | Each Team will have at least six Qualification Matches |
| T12 | Qualification Matches contribute to a Team’s ranking for Alliance Selection |
| T13 | Qualification Matches tiebreakers |
| T14 | Small Tournaments have fewer Alliances |
| T15 | Send a Student representative to Alliance Selection |
| T16 | Each Team may only be invited once to join one Alliance |
| T17 | Elimination Matches follow the Elimination Bracket |
| T18 | Elimination Matches are a blend of “Best of 1” and “Best of 3” |
| T19 | Ties in Elimination Matches lead to limited rematches |
| T20 | Skills Match Schedule |
| T21 | Skills Challenge Fields do not require the same modifications as the Head-to-Head Fields |
| T22 | Skills Rankings at events |
| T23 | Skills Rankings globally |
| T24 | Robot Skills at League Events |
| VEX U Game Rules | |
|---|---|
| VUG1 | Different Robot starting sizes |
| VUG2 | Different Robot placement than rule GG10 |
| VUG3 | Some electronic devices may be in motion or moving at the beginning of the Match |
| VUG4 | Different availability of Loaders |
| VUG5 | Different scoring during the Autonomous Period |
| VUG6 | Different Autonomous Win Point criteria |
| VEX U Robot Skills Challenge Rules | |
|---|---|
| VURS1 | VEX U Robot Skills Matches are set up differently than VEX V5 Robot Skills Matches |
| VURS2 | Teams are permitted to use both Robots in their VEX U Robot Skills Matches |
| VURS3 | Both Robots must start the Robot Skills Match in legal starting positions for the red Alliance |
| VEX U Tournament Rules | |
|---|---|
| VUT1 | VURC Head-to-Head Matches will be played 1-Team vs. 1-Team |
| VUT2 | Qualification Matches will be conducted in the same manner as in a VEX V5 Tournament |
| VUT3 | Elimination Matches will be conducted in the same manner, but without an Alliance Selection |
| VUT4 | The Autonomous Period at the beginning of each Head-to-Head Match will be 30 seconds |
| VUT5 | The Driver Controlled Period is shortened to 90 seconds |
Removed: Version 1.0 (Old)
| VEX U Tournament Rules | |
|---|---|
| VUT6 | VEX U Student eligibility |
| VUT7 | VURC Tournaments have fewer Teams in Elimination Matches |
Added: Version 2.1 (New)
| VEX U Tournament Rules | |
|---|---|
| VUT6 | VURC Tournaments have fewer Teams in Elimination Matches |
| VEX U Robot Rules | |
|---|---|
| VUR1 | Teams may use two (2) Robots in each Match |
| VUR2 | Teams may use any official VEX Robotics products, other than the exceptions listed below |
| VUR3 | Fabricated Parts may be made by applying the following processes to Raw Stock |
| VUR4 | Fabricated Parts must be made from legal Raw Stock |
| VUR5 | The following material types are not considered Raw Stock |
| VUR6 | Fabricated Parts cannot be made from Raw Stock which poses a safety or damage risk |
| VUR7 | Fabricated Parts must be made by Team members |
| VUR8 | Teams may use commercially-available springs on their Robots |
| VUR9 | Teams may use commercially available fastener hardware on their Robot |
| VUR10 | Each Robot must utilize exactly one (1) V5 Robot Brain and at least one (1) V5 Robot Radio |
| VUR11 | There is no restriction on the number of V5 Smart Motors |
| VUR12 | There is no restriction on Sensors, External Processors, or Additional Electronics |
| VUR13 | Commercially available Electromechanical Assemblies are not legal |
| VUR14 | Teams may utilize an unlimited amount of the following pneumatic components |
| VUR15 | Teams may use commercially available bearings on their Robot |
Added: Version 2.1 (New)
| VEX AI Robotics Competition Scoring Rules | |
|---|---|
| VAISC1 | Isolation Bonus criteria |
| VAISC2 | Different Isolation Win Point criteria |
| VEX AI Robotics Competition Game Rules | |
|---|---|
| VAIG1 | Standard game rules apply |
| VAIG2 | Autonomous means “no humans” for the entire Match |
| VAIG3 | Use common sense, and give grace |
| VAIG4 | Robot starting sizes, positions, and expansion |
| VAIG5 | Loaders and Match Loads |
| VEX AI Robotics Competition Robot Skills Challenge Rules | |
|---|---|
| VAIRS1 | Standard rules from VEX V5 and VEX U apply |
| VAIRS2 | VEX AI Teams compete only in Autonomous Coding Skills Matches |
| VAIRS3 | VEX AI Robot Skills Matches use the same Field layout as VEX AI Head-to-Head Matches |
| VAIRS4 | Scoring VEX AI Robot Skills Matches |
| VEX AI Robotics Competition Tournament Rules | |
|---|---|
| VAIT1 | VEX AI Head-to-Head Matches will be played 1-Team vs. 1-Team |
| VAIT2 | Qualification Matches will be conducted in the same manner as in a VEX U Tournament |
| VAIT3 | Elimination Matches will be conducted in the same manner, but without an Alliance Selection |
| VAIT4 | The Isolation Period at the beginning of each Head-to-Head Match will be fifteen (15) seconds |
| VAIT5 | The Interaction Period will be one minute and forty-five seconds (1:45) |
| VEX AI Robotics Competition Robot Rules | |
|---|---|
| VAIRM1 | VEX U Robot rules apply as written, except Robot sizes |
| VAIRM2 | Different Robot sizes |
| VAIRM3 | Components used for AI vision processing are Additional Electronics |