Version 1.1 - August 6, 2026
- Revised SC6 to provide clarity
- Updated SC7 to clarify that ending the Autonomous Period in the Midfield is not included in scoring calculations
- Updated SG7 and Figure SG-7 to fix a typo and provide clarity
- Revised the list of example interactions in SG9 to provide clarity
- Added a list of example interactions to SG10 to provide clarity
- Updated SG12 to clarify that Robots at least partially within the Midfield during the Endgame must make an effort to limit vertical expansion
- Revised the wording of rules G1, G2 and G4 for simplicity
- Removed rule <G5>. (Pre-existing rule <G6> is now <G5>)
- Updated GG16 for clarity
- Updated RSC2 to clarify that Match Load Scoring Objects can be introduced at any time, but only through red Alliance Loaders
- Updated <RSC3b> for clarity
- Added a bullet to R28 to clarify intent
- Revised VUG5 to clarify intent
- Removed rule <VUT6>. (Pre-existing rule <VUT7> is now <VUT6>)
- Updated the definition of Midfield to clarify intent, and correct “outer edges” to “inner edges”
- Updated figure Q-1 to make Tournament Manager scorekeeping consistent
- Updated the definition of Student for simplicity
- Revised SG9 and <SG10> Violation Notes to clarify intent
- Moved Violation Notes from Appendix C to their corresponding rules
- Other minor typo / formatting fixes
Version 1.0 - July 2, 2026
- Revised SC4 to provide clarity
- Updated SG2a and its red box to clarify that the rule only applies during the Match
- Updated SG3 to clarify Endgame expansion limits
- Updated SG4 to penalize only intentional remove of Scoring Objects, and to consider Scoring Objects resting on top of the Field Perimeter as being out of the Field
- Revised the wording of SG9 to provide better interaction examples
- Updated SG10 to clarify intent
- Rewrote SG12 to change the hard limit on vertical expansion during the Endgame, to a soft limit with verbal warnings
- Added rule SG13 to introduce Load Zone protections
- Revised R24f to add structurally non-homogeneous plastics to list of prohibited materials
- Added bullet points to T6 regarding custom solutions for mounting Toggles on metal Field Perimeters and Alliance Station dimensions / positioning as permissable Field modifications
- Removed existing rule VUG7 and rewrote it for VEX U Load Zone protections
- Added a new definition for Load Zone
- Updated Figure T-1 to properly display the parts considered to be part of the Toggle
- Updated Violation Notes for rules SG4, SG9, SG10, SG12 and SG13
- Other minor typo / formatting fixes
Version 0.2 - June 4, 2026
- Updated a typo in the Game Design Philosophy to clarify that the Endgame is 10 seconds long
- Revised SC2, SC3, SC4, <SC5>, SC8, SG9, SG10, RSC3, <VUG6> and their corresponding figures for clarity, in regards to Pins that are Placed / Scored
- Updated R11 to clarify intent
- Updated R23a to allow anodizing, painting, dyeing, or otherwise changing the color of any legal VEX parts (other than for official events held in mainland China)
- Updated T6 to add white tape in place of blue/red tape for Load Zones as a permissible Field modification
- Revised tiebreakers in T22
- Added figures to Section 6 to show the starting configuration of a VEX U Head-to-Head Match
- Updated VUG4 to clarify that both Cups and Pins may be introduced into the Loaders in VEX U Matches
- Added a note to R11 and VUR11 to clarify that the 55W drivetrain motor restriction does not apply to VEX U
- Added new drawings to Appendix A for Toggle starting orientation, and AprilTag numbering locations
- Added new definitions for Plowing, Possession and Scored to Appendix B
- Other minor typo / formatting fixes
Version 0.1 - April 27, 2026
| Safety Rules |
| S1 |
Be safe out there |
| S2 |
Students must be accompanied by an Adult |
| S3 |
Each Student Team member must have a completed participant release form on file |
| S4 |
Stay inside the Field |
| S5 |
Wear safety glasses |
| General Rules |
| G1 |
Participants must follow the Code of Conduct |
| G2 |
Participants must follow the Student Centered Policy |
| G3 |
Use common sense |
| G4 |
Students must meet the Student Eligibility Policy requirements |
| G5 |
There is a difference between accidentally and willfully violating a Robot rule |
| Robot Rules |
| R1 |
One Robot per Team |
| R2 |
Robots must pass inspection |
| R3 |
Robots must fit within an 18” x 18” x 18” volume |
| R4 |
Officially registered Team numbers must be displayed on Robot License Plates |
| R5 |
Let go of Scoring Objects after the Match |
| R6 |
Robots have one Brain |
| R7 |
Keep the power button or battery connection accessible |
| R8 |
Firmware up to date |
| R9 |
Use a “Competition Template” for programming |
| R10 |
Motors are limited |
| R11 |
Subsystems 1 & 2 have a combined motor limit |
| R12 |
Electrical power comes from VEX batteries only |
| R13 |
Robots use VEXnet |
| R14 |
Give the radio some space |
| R15 |
One or two Controllers per Robot |
| R16 |
Robots are built from the VEX V5 system |
| R17 |
New VEX parts are legal |
| R18 |
Prohibited Items |
| R19 |
Certain non-VEX components are allowed |
| R20 |
Custom V5 Smart Cables are allowed |
| R21 |
A limited amount of tape is allowed |
| R22 |
Certain non-VEX fasteners are allowed |
| R23 |
Visual decorations are allowed |
| R24 |
A limited amount of custom plastic is allowed |
| R25 |
Pneumatics are limited |
| R26 |
The VEX Pressure Gauge is a required part if a Robot includes pneumatics |
| R27 |
Most modifications to non-electrical components are allowed |
| R28 |
No modifications to electronic or pneumatic components are allowed |