Version 2.1 - October 8, 2026
Version 2.0 - September 3, 2026
- Revised red-border box of SC2 to clarify intent
- Updated SC3 to provide clarity
- Updated SC6 to clarify intent
- Updated SC8 to revise the Autonomous Win Point criteria for standard and Worlds-qualifying events
- Revised the Violation Notes of SG10 with new Match Affecting calculations
- Revised SG11 to remove custom Violation notes and to allow Match Loads to have momentary simultaneous contact with Robots and Drive Team Members
- Updated SG12 to remove height restriction and replace with restriction on Placing Scoring Objects on the Midfield Goal
- Added a new bullet to SG13 to clarify intent
- Updated GG4 to provide clarity
- Removed <RSC3aiv>
- Revised VUG4 and <VUG6> for clarity
- Removed rule <VUG7> (again)
- Updated the definition of Match Load for simplicity
- Deleted the definition of Plowing
- Revised the definition of Possession so that moving objects with a concave face of the Robot does not count as Possession
- Other minor typo / formatting fixes
Version 1.1 - August 6, 2026
- Revised SC6 to provide clarity
- Updated SC7 to clarify that ending the Autonomous Period in the Midfield is not included in scoring calculations
- Updated SG7 and Figure SG-7 to fix a typo and provide clarity
- Revised the list of example interactions in SG9 to provide clarity
- Added a list of example interactions to SG10 to provide clarity
- Updated SG12 to clarify that Robots at least partially within the Midfield during the Endgame must make an effort to limit vertical expansion
- Revised the wording of rules G1, G2 and G4 for simplicity
- Removed rule <G5>. (Pre-existing rule <G6> is now <G5>)
- Updated GG16 for clarity
- Updated RSC2 to clarify that Match Load Scoring Objects can be introduced at any time, but only through red Alliance Loaders
- Updated <RSC3b> for clarity
- Added a bullet to R28 to clarify intent
- Revised VUG5 to clarify intent
- Removed rule <VUT6>. (Pre-existing rule <VUT7> is now <VUT6>)
- Updated the definition of Midfield to clarify intent, and correct “outer edges” to “inner edges”
- Updated figure Q-1 to make Tournament Manager scorekeeping consistent
- Updated the definition of Student for simplicity
- Revised SG9 and <SG10> Violation Notes to clarify intent
- Moved Violation Notes from Appendix C to their corresponding rules
- Other minor typo / formatting fixes
Version 1.0 - July 2, 2026
- Revised SC4 to provide clarity
- Updated SG2a and its red box to clarify that the rule only applies during the Match
- Updated SG3 to clarify Endgame expansion limits
- Updated SG4 to penalize only intentional remove of Scoring Objects, and to consider Scoring Objects resting on top of the Field Perimeter as being out of the Field
- Revised the wording of SG9 to provide better interaction examples
- Updated SG10 to clarify intent
- Rewrote SG12 to change the hard limit on vertical expansion during the Endgame, to a soft limit with verbal warnings
- Added rule SG13 to introduce Load Zone protections
- Revised R24f to add structurally non-homogeneous plastics to list of prohibited materials
- Added bullet points to T6 regarding custom solutions for mounting Toggles on metal Field Perimeters and Alliance Station dimensions / positioning as permissable Field modifications
- Removed existing rule <VUG7> and rewrote it for VEX U Load Zone protections
- Added a new definition for Load Zone
- Updated Figure T-1 to properly display the parts considered to be part of the Toggle
- Updated Violation Notes for rules SG4, SG9, SG10, SG12 and SG13
- Other minor typo / formatting fixes
Version 0.2 - June 4, 2026
- Updated a typo in the Game Design Philosophy to clarify that the Endgame is 10 seconds long
- Revised SC2, SC3, SC4, <SC5>, SC8, SG9, SG10, RSC3, <VUG6> and their corresponding figures for clarity, in regards to Pins that are Placed / Scored
- Updated R11 to clarify intent
- Updated R23a to allow anodizing, painting, dyeing, or otherwise changing the color of any legal VEX parts (other than for official events held in mainland China)
- Updated T6 to add white tape in place of blue/red tape for Load Zones as a permissible Field modification
- Revised tiebreakers in T22
- Added figures to Section 6 to show the starting configuration of a VEX U Head-to-Head Match
- Updated VUG4 to clarify that both Cups and Pins may be introduced into the Loaders in VEX U Matches
- Added a note to R11 and VUR11 to clarify that the 55W drivetrain motor restriction does not apply to VEX U
- Added new drawings to Appendix A for Toggle starting orientation, and AprilTag numbering locations
- Added new definitions for Plowing, Possession and Scored to Appendix B
- Other minor typo / formatting fixes
Version 0.1 - April 27, 2026
| Scoring Rules |
| SC1 |
All scoring statuses are evaluated after the Match ends |
| SC2 |
Placed Scoring Object criteria |
| SC3 |
Scored Pin Half criteria |
| SC4 |
A Toggle is considered set to a color when it meets all of the following criteria |
| SC5 |
Ownership of Yellow Pin Halves |
| SC6 |
Robot Midfield criteria |
| SC7 |
Autonomous Bonus criteria |
| SC8 |
Autonomous Win Point criteria |
| Specific Game Rules |
| SG1 |
Starting a Match |
| SG2 |
Horizontal expansion is limited |
| SG3 |
Vertical expansion is limited |
| SG4 |
Keep Scoring Objects in the Field |
| SG5 |
Each Robot gets one Pin as a Preload |
| SG6 |
Possession is limited to a maximum of one Pin and one Cup |
| SG7 |
Don’t cross the Autonomous Line, and don’t interfere with your opponents’ actions |
| SG8 |
Engage with the Midfield and Autonomous Line during the Autonomous Period at your own risk |
| SG9 |
Alliance Goals are protected |
| SG10 |
Scoring Objects may not be neutral Goals |
| SG11 |
Match Loads may be introduced during the Match under certain conditions |
| SG12 |
Some rules change during the Endgame period |
| SG13 |
Load Zones are protected during the Driver Controlled Period of the Match. |
| Safety Rules |
| S1 |
Be safe out there |
| S2 |
Students must be accompanied by an Adult |
| S3 |
Each Student Team member must have a completed participant release form on file |
| S4 |
Stay inside the Field |
| S5 |
Wear safety glasses |
| General Rules |
| G1 |
Participants must follow the Code of Conduct |
| G2 |
Participants must follow the Student Centered Policy |
| G3 |
Use common sense |
| G4 |
Students must meet the Student Eligibility Policy requirements |
| G5 |
There is a difference between accidentally and willfully violating a Robot rule |
| General Game Rules |
| GG1 |
Only Drive Team Members, and only in the Alliance Station |
| GG2 |
A Team’s Robot should attend every Match |
| GG3 |
Robots on the Field must be ready to play |
| GG4 |
Hands out of the Field |
| GG5 |
Match replays are allowed, but rare |
| GG6 |
Disqualifications |
| GG7 |
Time-outs |
| GG8 |
Keep your Robots together |
| GG9 |
Don’t hook your Robot to the Field, and don’t get Entangled |
| GG10 |
The red Alliance may choose to place last |
| GG11 |
Controllers must stay connected to the Field |
| GG12 |
Autonomous means “no humans” |
| GG13 |
All rules still apply in the Autonomous Period |
| GG14 |
Don’t destroy other Robots. But, be prepared to encounter defense |
| GG15 |
Offensive Robots get the “benefit of the doubt” when judgment calls are required |
| GG16 |
You can’t force an opponent into a penalty |
| GG17 |
No Holding for more than a 3-count |
| GG18 |
Use Scoring Objects to play the game |
| Robot Skills Challenge Rules |
| RSC1 |
Standard rules apply in most cases |
| RSC2 |
Match play is different in Robot Skills Matches |
| RSC3 |
Scoring Robot Skills Matches |
| RSC4 |
Field setup for Robot Skills Matches |
| RSC5 |
Skills Stop Time |
| Robot Rules |
| R1 |
One Robot per Team |
| R2 |
Robots must pass inspection |
| R3 |
Robots must fit within an 18” x 18” x 18” volume |
| R4 |
Officially registered Team numbers must be displayed on Robot License Plates |
| R5 |
Let go of Scoring Objects after the Match |
| R6 |
Robots have one Brain |
| R7 |
Keep the power button or battery connection accessible |
| R8 |
Firmware up to date |
| R9 |
Use a “Competition Template” for programming |
| R10 |
Motors are limited |
| R11 |
Subsystems 1 & 2 have a combined motor limit |
| R12 |
Electrical power comes from VEX batteries only |
| R13 |
Robots use VEXnet |
| R14 |
Give the radio some space |
| R15 |
One or two Controllers per Robot |
| R16 |
Robots are built from the VEX V5 system |
| R17 |
New VEX parts are legal |
| R18 |
Prohibited Items |
| R19 |
Certain non-VEX components are allowed |
| R20 |
Custom V5 Smart Cables are allowed |
| R21 |
A limited amount of tape is allowed |
| R22 |
Certain non-VEX fasteners are allowed |
| R23 |
Visual decorations are allowed |
| R24 |
A limited amount of custom plastic is allowed |
| R25 |
Pneumatics are limited |
| R26 |
The VEX Pressure Gauge is a required part if a Robot includes pneumatics |
| R27 |
Most modifications to non-electrical components are allowed |
| R28 |
No modifications to electronic or pneumatic components are allowed |
| Tournament Rules |
| T1 |
Head Referees have ultimate and final authority on all gameplay and Robot ruling decisions |
| T2 |
Head Referees must be qualified |
| T3 |
Drive Team Members are permitted to immediately appeal a Head Referee’s ruling |
| T4 |
The Event Partner has ultimate authority regarding all non-gameplay decisions |
| T5 |
Be prepared for minor Field variance |
| T6 |
Fields may be repaired at the Event Partner’s discretion |
| T7 |
Fields at an event must be consistent with each other |
| T8 |
There are three types of Field control that may be used |
| T9 |
There are two types of Field Perimeter that may be used |
| T10 |
Qualification Matches follow the Match Schedule |
| T11 |
Each Team will have at least six Qualification Matches |
| T12 |
Qualification Matches contribute to a Team’s ranking for Alliance Selection |
| T13 |
Qualification Matches tiebreakers |
| T14 |
Small Tournaments have fewer Alliances |
| T15 |
Send a Student representative to Alliance Selection |
| T16 |
Each Team may only be invited once to join one Alliance |
| T17 |
Elimination Matches follow the Elimination Bracket |
| T18 |
Elimination Matches are a blend of “Best of 1” and “Best of 3” |
| T19 |
Ties in Elimination Matches lead to limited rematches |
| T20 |
Skills Match Schedule |
| T21 |
Skills Challenge Fields do not require the same modifications as the Head-to-Head Fields |
| T22 |
Skills Rankings at events |
| T23 |
Skills Rankings globally |
| T24 |
Robot Skills at League Events |
| VEX U Game Rules |
| VUG1 |
Different Robot starting sizes |
| VUG2 |
Different Robot placement than rule GG10 |
| VUG3 |
Some electronic devices may be in motion or moving at the beginning of the Match |
| VUG4 |
Different availability of Loaders |
| VUG5 |
Different scoring during the Autonomous Period |
| VUG6 |
Different Autonomous Win Point criteria |
| VEX U Robot Skills Challenge Rules |
| VURS1 |
VEX U Robot Skills Matches are set up differently than VEX V5 Robot Skills Matches |
| VURS2 |
Teams are permitted to use both Robots in their VEX U Robot Skills Matches |
| VURS3 |
Both Robots must start the Robot Skills Match in legal starting positions for the red Alliance |
| VEX U Tournament Rules |
| VUT1 |
VURC Head-to-Head Matches will be played 1-Team vs. 1-Team |
| VUT2 |
Qualification Matches will be conducted in the same manner as in a VEX V5 Tournament |
| VUT3 |
Elimination Matches will be conducted in the same manner, but without an Alliance Selection |
| VUT4 |
The Autonomous Period at the beginning of each Head-to-Head Match will be 30 seconds |
| VUT5 |
The Driver Controlled Period is shortened to 90 seconds |
| VUT6 |
VURC Tournaments have fewer Teams in Elimination Matches |
| VEX AI Robotics Competition Scoring Rules |
| VAISC1 |
Isolation Bonus criteria |
| VAISC2 |
Different Isolation Win Point criteria |
| VEX AI Robotics Competition Game Rules |
| VAIG1 |
Standard game rules apply |
| VAIG2 |
Autonomous means “no humans” for the entire Match |
| VAIG3 |
Use common sense, and give grace |
| VAIG4 |
Robot starting sizes, positions, and expansion |
| VAIG5 |
Loaders and Match Loads |
| VEX AI Robotics Competition Robot Skills Challenge Rules |
| VAIRS1 |
Standard rules from VEX V5 and VEX U apply |
| VAIRS2 |
VEX AI Teams compete only in Autonomous Coding Skills Matches |
| VAIRS3 |
VEX AI Robot Skills Matches use the same Field layout as VEX AI Head-to-Head Matches |
| VAIRS4 |
Scoring VEX AI Robot Skills Matches |
| VEX AI Robotics Competition Tournament Rules |
| VAIT1 |
VEX AI Head-to-Head Matches will be played 1-Team vs. 1-Team |
| VAIT2 |
Qualification Matches will be conducted in the same manner as in a VEX U Tournament |
| VAIT3 |
Elimination Matches will be conducted in the same manner, but without an Alliance Selection |
| VAIT4 |
The Isolation Period at the beginning of each Head-to-Head Match will be fifteen (15) seconds |
| VAIT5 |
The Interaction Period will be one minute and forty-five seconds (1:45) |
| VEX AI Robotics Competition Robot Rules |
| VAIRM1 |
VEX U Robot rules apply as written, except Robot sizes |
| VAIRM2 |
Different Robot sizes |
| VAIRM3 |
Components used for AI vision processing are Additional Electronics |
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