Version 2.1 - October 8, 2026
Version 2.0 - September 3, 2026
- Revised red-border box of SC2 to clarify intent
- Updated SC3 to provide clarity
- Updated SC6 to clarify intent
- Updated SC8 to revise the Autonomous Win Point criteria for standard and Worlds-qualifying events
- Revised the Violation Notes of SG10 with new Match Affecting calculations
- Revised SG11 to remove custom Violation notes and to allow Match Loads to have momentary simultaneous contact with Robots and Drive Team Members
- Updated SG12 to remove height restriction and replace with restriction on Placing Scoring Objects on the Midfield Goal
- Added a new bullet to SG13 to clarify intent
- Updated GG4 to provide clarity
- Removed <RSC3aiv>
- Revised VUG4 and <VUG6> for clarity
- Removed rule <VUG7> (again)
- Updated the definition of Match Load for simplicity
- Deleted the definition of Plowing
- Revised the definition of Possession so that moving objects with a concave face of the Robot does not count as Possession
- Other minor typo / formatting fixes
Version 1.1 - August 6, 2026
- Revised SC6 to provide clarity
- Updated SC7 to clarify that ending the Autonomous Period in the Midfield is not included in scoring calculations
- Updated SG7 and Figure SG-7 to fix a typo and provide clarity
- Revised the list of example interactions in SG9 to provide clarity
- Added a list of example interactions to SG10 to provide clarity
- Updated SG12 to clarify that Robots at least partially within the Midfield during the Endgame must make an effort to limit vertical expansion
- Revised the wording of rules G1, G2 and G4 for simplicity
- Removed rule <G5>. (Pre-existing rule <G6> is now <G5>)
- Updated GG16 for clarity
- Updated RSC2 to clarify that Match Load Scoring Objects can be introduced at any time, but only through red Alliance Loaders
- Updated <RSC3b> for clarity
- Added a bullet to R28 to clarify intent
- Revised VUG5 to clarify intent
- Removed rule <VUT6>. (Pre-existing rule <VUT7> is now <VUT6>)
- Updated the definition of Midfield to clarify intent, and correct “outer edges” to “inner edges”
- Updated figure Q-1 to make Tournament Manager scorekeeping consistent
- Updated the definition of Student for simplicity
- Revised SG9 and <SG10> Violation Notes to clarify intent
- Moved Violation Notes from Appendix C to their corresponding rules
- Other minor typo / formatting fixes
Version 1.0 - July 2, 2026
- Revised SC4 to provide clarity
- Updated SG2a and its red box to clarify that the rule only applies during the Match
- Updated SG3 to clarify Endgame expansion limits
- Updated SG4 to penalize only intentional remove of Scoring Objects, and to consider Scoring Objects resting on top of the Field Perimeter as being out of the Field
- Revised the wording of SG9 to provide better interaction examples
- Updated SG10 to clarify intent
- Rewrote SG12 to change the hard limit on vertical expansion during the Endgame, to a soft limit with verbal warnings
- Added rule SG13 to introduce Load Zone protections
- Revised R24f to add structurally non-homogeneous plastics to list of prohibited materials
- Added bullet points to T6 regarding custom solutions for mounting Toggles on metal Field Perimeters and Alliance Station dimensions / positioning as permissable Field modifications
- Removed existing rule <VUG7> and rewrote it for VEX U Load Zone protections
- Added a new definition for Load Zone
- Updated Figure T-1 to properly display the parts considered to be part of the Toggle
- Updated Violation Notes for rules SG4, SG9, SG10, SG12 and SG13
- Other minor typo / formatting fixes
Version 0.2 - June 4, 2026
- Updated a typo in the Game Design Philosophy to clarify that the Endgame is 10 seconds long
- Revised SC2, SC3, SC4, <SC5>, SC8, SG9, SG10, RSC3, <VUG6> and their corresponding figures for clarity, in regards to Pins that are Placed / Scored
- Updated R11 to clarify intent
- Updated R23a to allow anodizing, painting, dyeing, or otherwise changing the color of any legal VEX parts (other than for official events held in mainland China)
- Updated T6 to add white tape in place of blue/red tape for Load Zones as a permissible Field modification
- Revised tiebreakers in T22
- Added figures to Section 6 to show the starting configuration of a VEX U Head-to-Head Match
- Updated VUG4 to clarify that both Cups and Pins may be introduced into the Loaders in VEX U Matches
- Added a note to R11 and VUR11 to clarify that the 55W drivetrain motor restriction does not apply to VEX U
- Added new drawings to Appendix A for Toggle starting orientation, and AprilTag numbering locations
- Added new definitions for Plowing, Possession and Scored to Appendix B
- Other minor typo / formatting fixes
Version 0.1 - April 27, 2026